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==Personal== *'''1 Master of Defence''' This '''WARLORD''' always fights first in the fight phase. If an enemy unit has charged or also has this ability to alternate going back and forth with units that have this ability. In addition, this '''WARLORD''' counts as 10 models for the purpose of holding objectives. *'''2 Master of Offence''' Add 2" to charge rolls made for this '''WARLORD'''. Each time an attack is made by this '''WARLORD''' an unmodified hit roll of 6 automatically wounds the target. *'''3 Master of Manoeuvre''' Instead of deploying normally this '''WARLORD''' and up to one other unit from your army may Outflank. At the end of any of your Movement phases, this '''WARLORD''' and the other unit may arrive anywhere on the table more than 9" from enemy units, within 6" of each other and entirely within 6" of a board edge. *'''4 Legendary Fighter''' Add 1 to the Attacks characteristic of this '''WARLORD'''. In addition, this '''WARLORD''' can make a Heroic Intervention when enemy units are within 6" rather than 3" and can move up to 6" when making a Heroic Intervention. *'''5 Tenacity''' Add 1 to the Wounds characteristic of this '''WARLORD'''. In addition, roll a D6 each time this '''WARLORD''' would lose a wound, on a roll of 6+ the wound is not lost. *'''6 Immovable Object''' Add 1 to the Toughness characteristic of this '''WARLORD'''. During your opponent's psychic phase this '''WARLORD''' may attempt to deny one psychic power as if this '''WARLORD''' was a psyker or attempt to deny one additional power if this '''WARLORD''' is already a psyker.
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