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The Killer of the Maze
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====T'au Ranged Weapons==== ::{| class=wikitable |- valign=top ! Weapon !! Range (Tiles) !! To Wound !! AP !! Damage !! Minimum Number of Shots !! Maximum Number of Shots !! Number of Shots per magazine/charge/tank !! Carry Restrictions !! Use Restrictions !! Ammunition Used !! Notes |- |'''Flame Projector''' || 2 || 4+ || -1 || 1 || 1 || 6 || 10 || None || XV46 Vanguard Void Suit Only || Fuel Tank || This weapon automatically hits its target. |- |'''Fusion Cutter''' || 1 || 3+ || -4 || D6 || 1 || 1 || 5 || None || XV46 Vanguard Void Suit Only || 1 High-voltage Energy Cell || Roll 2 dice and discard the lowest when determining damage for this weapon. |- |'''High-output Burst Cannon''' || 3 || 4+ || 0 || 1 || 2 || 8 || 12 || None || XV46 Vanguard Void Suit Only || Energy Cell || Add 1 to this weapons hit rolls if itβs target is 2 tiles away. Add 2 instead if the target is 1 tile away. Change the ap of this weapon from 0 to -1 if the user also has the Target Lock item. |- |'''Markerlight Carbine''' || 3 || - || - || - || 1 || 2 || 10 || None || DX-11 Exploratory Drone || Energy Cell || Do not make a wound roll for this weapon, a model hit by this weapon gains 1 Markerlight counter. Friendly units which target a model with a Markerlight counter reroll hit rolls of 1. A model loses any Markerlight counters it has if it dies, leaves the board or breaks line of sight with any {{W40kKeyword|T'au}} models. At the start of each turn, this weapon gains D2-1 previously fired shots. |- |'''Pulse Pistol''' || 1 || 4+ || 0 || 1 || 1 || 2 || 10 || None || None || Energy Cell || - |- |'''Twin Linked Pulse Carbine''' || 2 || 4+ || 0 || 1 || 2 || 8 || 20 || None || None || Energy Cell || If the target of this weapon is 1 Tile away increase the damage of this weapon to 2. In addition add 2D2 previously fired shots to this weapons magazine at the start of each turn. |- |}
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