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====Vampire Coast==== [[File:Vampire_Coast_Wallpaper.jpg|center|800px|thumb|Arrr, the blood runs cold...]] Do you love Pirates of the Caribbean? Are you even vaguely fond of pirate fantasy? [https://www.youtube.com/watch?v=UHh1TxryWlw Then take a look at this fucking trailer.] Confirmed on the Fourth of October as their own faction to the surprise of almost everyone. What was once a pipe dream of a faction that only existed in the lore and an old White Dwarf army roster, has become a reality in Total War. The Vampire Coast army searches far and wide in the Warhammer canon for some truly obscure undead monstrosities to add to the roster of the sea shanty singing rotting legions of the undead, including the Necrofex Colossus (a [[awesome|bipedal ghost ship automaton]]) and the Mourngul. It also brings [[meme|giant enemy crabs]] to the table as well as Zombie Paratroopers carried by giant bats and the single biggest cannon in the game, the almighty Queen Bess. They also have some CA original units like the Gunnery Wright Hero that can restore ammunition for your units, and the Depth Guard who are vampire elite infantry. Much like the Tomb Kings, the Coast aren't interested in the Vortex but in a magical Star Metal Harpoon so that they can slay Amanar, the guardian Merywyrm of Lothern, so they can bring it back with Necromancy and control the oceans. You have to pull a Sid Meir's Pirates! and focus on defeating various pirate lords to take their verses of a shanty that will allow the pirates to imbue the harpoon to slay Amanar in order to raise it and take control of the seas. In the campaign they play as a unique hybrid between regular factions and hordes. With their Legendary Lords having their ships as mobile settlements, while the generic lords (with exception to some unique Lords you can gain from the skill tree) play more like your typical Total War armies. They have a unique currency called Infamy, that is gained from acts you'd expect from morally questionable pirates. Which can be spent on research and is used to rise up the ranks of the Infamy board for their campaign goal. They also introduced the concept of Vampire Coves, which let you build a hidden base in settlements with ports. Letting you leach income, increase corruption, or other effects with the other faction unable to get rid of them unless the settlement is razed. They also have a unique treasure map mechanic (rewards given if you can figure out a riddle and dig in the right place). As well as the Pieces of Eight mechanic, which has you hunting certain armies to gain access to their Regiments of Renown. They also have reskins of the Office and Loyalty mechanics you can find in other Races. Their unique combat mechanic is called More Powder! Which grants bonuses to your units ranged damage the higher the quantity of ammunition they have. Alongside this mechanic they also brought with them the original Lore of the Deeps, which focuses a lot on slowing the enemy so that your ranged units can blast them apart. :: [[Luthor Harkon]] fittingly leads '''The Awakened''' (originally called '''The Vampire Coast''' prior to the ''Potion of Speed'' patch) as the primary subfaction starting in the Awakening in both the Vortex and Mortal Empires campaigns. The faction's effects are a bonus in leadership when fighting Lizardmen, as well as a diplomatic malus with Lizardmen factions. His Lord effects are a buff to magical resistance for his army, and an increase in Vampire Corruption in the local province. In addition to this he has a unique mechanic where his fractured mind causes different personalities to take charge. With it helping or hindering his effectiveness in battle until you find the Lizardmen trinkets he needs to fix it in his campaign. His sole quest item is Slann Gold, and his mount is a Deathshriek Terrorgeist. Role wise he is a hybrid Lord, being great in melee due to being a Blood Dragon vampire, and his hand-cannon makes him fearsome at range. Especially when given his explosive rounds, and on top of his Terrorgheist. He is unique among vampires because of his lack of spellcasting ability, making up for it with a hefty amount of magic resistance. But in campaign he can gain access to the Lore of the Deeps if you resolve his fractured mind storyline. :: [[Count Noctilus]] leads the '''Dreadfleet''' subfaction that starts in the Galleons' Graveyard in both Vortex and Mortal Empires. The faction effects are a reduction in Necrofex Collosus recruitment time, and a bonus to Pirate Crew recruitment rank. In addition to this he also has a unique war-declaration mission, which gives a variety of bonuses should you declare war on a specific faction. His Lord effects are a reduction to Necrofex Collosus and a bonus to weapon strength for large units in his army. His sole quest item is Captain Roth's Moondial. He also has access to a Necrofex Collosus as a mount choice exclusive to him. Role wise he is a hybrid lord, with more emphasis on tankiness than dealing damage, and bringing a good amount of utility with his mixed lore of Vampires and Shadows. Putting him on his Necrofex Mount further broadens his battlefield role, basically making him a mobile artillery platform at the expense of becoming a larger target. :: [[Aranessa Saltspite]] leads the '''Pirates of Sartosa''' subfaction that starts in the titular pirate city in both Vortex and Mortal Empires. The faction effects are a bonus to raiding/sacking income, an increase to finding treasure maps, and a hefty diplomatic malus with Norscan factions. She also has the honor of having a mixed roster Arkhan/Allarielle style, with her hosting two variations of non-undead Sartosan units. Her Lord effects are a bonus to her Leadership aura effect, and a boost to weapon strength and attack to the aforementioned Sartosan units in her army. Her sole quest item is for her weapon Kraken's Bane. Mount wise she has access to a Rotting Promethean. Her role is to be a somewhat flexible combat lord. Dealing out anti-large damage, and being surprisingly sturdy due to her high melee defense. She can also work well as a character killer provided they are on a mount, with her on-foot animations giving her a big edge. :: [[Cylostra Direfin]] leads '''The Drowned''' subfaction that starts in the Grey Peaks in both Vortex and Mortal Empires. The faction effects are a boost to loyalty for newly recruited lords, a reduction in Syreen and Mourngul upkeep, as well as a decrease in recruitment cost for them. In terms of Lord effects she gives her entire army magical attacks and gives them a small amount of physical resistance. In the campaign she also starts with a Damned Paladin hero to accompany her. Her sole quest item is the The Bordeleaux Flabellum. Mount wise she has access to a Rotting Leviathan as an option exclusive to her. Role wise she is the Vampire Coast's dedicated caster character, but she brings an interesting twist with her being the first ethereal legendary lord in the trilogy. Making her quite sturdy for a caster character when dealing with physical attacks, though she will melt like butter when hit with anything magical. But this issue can be solved by sticking her on her giant crab, which will take away the magic weakness for the most part, and making her one of the most tanky units on the field. She is also quite good at spamming summons given the Lore of the Deeps and her unique bound ability to summon Damned Bretonnian Knight units. [[Total War Warhammer/Tactics/Vampire Coast| More specific tactics here]] <gallery mode="nolines"> File:Wh2 main vmp vampire coast crest.png|The Awakened File:The Dreadfleet.png|The Dreadfleet File:Pirates of Sartosa.png|The Pirates of Sartosa File:The Drowned.png|The Drowned </gallery> </div> </div>
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