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====Malus Darkblade==== Malus is a fan-favorite character, and in game 2 CA honestly did him pretty dirty, which is kind of upsetting. His campaign is very difficult especially at the start, and he slightly boosts Cold One Knights, a notoriously cost-inefficient unit. He is a monster on the battlefield, but ''it's pretty much always better to play as another Dark Elf faction and confederate him'', since he gets all his battlefield strengths and none of the weaknesses. A lot of his problems got fixed in game 3 however, and while Dark Elves aren't in the best state in campaign right now, he is one of the few who's experience notably improved. *'''SNIKCH MUST DIE!''': Snikch must die unless you like having 30 million filthy rats coming over the border to take your land and deflower your sorceresses (oh, who are we kidding? Thereโs no such thing as a virgin sorceress, they literally worship the goddess of massive orgies). Sometimes you can even make a non-aggression pact with Imrik to focus on Snikch which I definitely recommend. After killing him, you can slow down a little, and pick off your enemies one-by-one, but it's an absolute miserable campaign experience if you allow Snikch to get his shit together. *'''Black Arks are essential''': You start with a Black Ark and you NEED it to get past Malus' cancerous early game. You probably aren't going to have the money to spend on potions at the start, which means your troops will replenish at the speed of a glacier. A Black Ark can help a lot with this problem, and can provide a good base to recruit from. *'''Keep your alliance with Malekith going''': Keeping your alliance with Malekith alive allows you to cheese the 'Tz'arkans whispers' mechanic a little bit, since the unique quests might be to declare war on a faction you don't care about halfway across the map. The rewards from these missions can be quite powerful, so complete as many as you can.
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