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Warhammer 40,000/6th Edition Tactics/Chaos Space Marines
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===Fortifications=== *'''Aegis Defense Lines:''' These are popularly used for Cultists, and with good reason. They're 50 points, they can be upgraded with a Skyfire weapon (no longer do you have to rely on Heldrakes!), and you can add a cheap little comms relay to mess with Reserves (pretty much the only way to do so with the CSM). You can also park your Autocannon Havocs here β let the Champion man the Quad Gun while his squadmates spam S7 shots from cover/eat bullets for him. *'''Skyshield Landing Pad:''' Pretty respectable in a small number of cases, almost worthless in most others. It has some strange special rules, but the provided advantages boil down to a decent defensive structure and an ability to deep-strike without fail. Potentially useful, but if you can't immediately see an opening for it in your army there probably isn't one. **Note that MoT grants +1 to invulnerable saves. MoT Las-Havocs or Oblits with a 3++ sound particularly useful. *'''Imperial Bastion:''' Surprisingly potent. An Imperial Bastion provides a useful anti-air, a place to hide a Cultist or 5-man Chaos Marine squad, and a good place to plonk a squad of Havocs to allow them to blow the shit out of everything while benefiting from 4+ cover and access to the quad-gun. Sadly, the net result ''will'' take up 350+ points, meaning that unless your army is very defensively oriented, it's going to just be sitting on your deployment zone going "blam" occasionally. *'''[[Fortress of Redemption]]:''' Coming soon.
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