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===What to buy=== Every time you buy Grey Knights, Ward gets a raise. Buy more Coteaz, and get some Sisters of Battle to provide the Inquisitorial Henchmen, thereby denying Ward his money. Also, if you want there's a better way to use Grey Knight without having to buy their specific models. The Space Marines have a chapter similar to the Knights and it's called the Exorcists. Check them out on Lexicanum for a complete history. Basically, they are a secret project conducted by the Inquisition in which they have the Marines possessed and later exorcised so they can gain a resistance to Chaos. Plus they are invisible to all the Daemons except the ones who are incredibly powerful. They have a mutual respect going on with the Inquisition and apparently team up with them on various occasions. This gives players a fluffy reason to field them with Inquisitors on the field. So there you have it, buy Space Marine models, paint them in Exorcist colors, and make Matt Ward cry. Forgeworld even has an exorcists character, with a master crafted S10 TH that wounds daemons AUTOMATICALLY. Hardcore. Alternatively: the Grey knight dex can be used to proxy sisters of battle with surprisingly effectiveness. "why does your Cannoness have terminator armor save?" shield of faith. "why are your sisters all psychic?" their not, their using acts of faith. That said stay away from terminator armor as much as you can if you do this and stick with 'normal' power armor troops. For people NOT interested in being butt-hurt over the latest codex and instead just want to play /TheGame/, a good starting choice is, of course, a couple squads of either GKTs or GKSSs, depending on your financial restrictions and what amount of points you're looking to start with. For the recently-inducted, 500-750 pt. games are a good way to get your feet wet, and thus you will probably want to go for a pair of GKSSs and a Librarian [whose psychic attacks are fuck-right devastating]. A good expansion will be with Terminators and one of the more specialized HQ units, or if you're looking to have some diversity, an Inquisitor and their retinue. Invest in at least one Stormraven, a Dreadknight, and either a Rhino or a Land Raider, depending on the balance of power-armor units to terminators, respectively. And of course, be sure to ignore the people rolling their eyes for selecting the Grey Knights; Matt Ward's silliness aside, the Grey Knights ARE a pretty fuckawesome army list with a good aesthetic design for the hobbyists and, with practice and patience, can efficiently lay waste to anyone they stand against. If you balk at the Grey Knights fighting something other than daemons, well...if you look hard enough and scream you battle litanies loud enough, ANYTHING you set in front of your Knights on the tabletop will look like a daemon. Also, if your opponent is loose with his WYSIWYG rules, the Dark Vengeance starter box provides you with warrior acolytes right off the bat. The cultists with guns can be used as almost any warrior acolyte option you can have, barring the melta guns and plasma guns. I would also like to point out that Sisters of battle actually serve a purpose (HUZZAH(?)), serving as warrior acolytes with a few weapon load outs, which is okay I guess if you only want melta guns. Fantasy-battles flagellants can also be nice material for conversion, they'll look pretty nice with flamers and meltas. [[Category: Warhammer Tactics/Old]] {{Warhammer_40k_Tactics}}
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