Editing
Warhammer 40,000/6th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Allies== ===Battle Brothers=== *'''Other Chapters of muhreens''': Let's get serious: if you're relying on MOAR marines it's because they have toys that you don't. With that clear, let's see what have your less Codex-compliant battle-brothers. Allying with other Codex-compliant chapters is good only if you want two different Chapter Tactics or another Chapter's special character. **Codex Space Marines: Unlike other Codices, Space Marines can ally with themselves, so it's worth noting it here. In general use, each chapter tactic works well with a unit and tactic. Combine chapter tactics to get the more out of certain units then one chapter tactic alone can give you. Fists have better devastators thanks to Tank Hunters, while Ravens have better assault Marines. Combine them to have Tank Hunting dev's de-can a transport for Assault marines to charge with extra hammer of wraths, or Salmanders cook with re-rolling wound flamers, or any combination you can come up with. **'''[[Black Templars]]''': While not the brightest thing in the world to do now that Black Templars are included in the Codex Space Marines, this can be done if you wanted to mix chapter tactics. Say, your primary detachment is Imperial fists and in that detachment you kit your devastators out for anti tank duty, while the BTs act as, basically, scoring assault marines with land raiders. **'''[[Blood Angels]]''': You're allying with BA because two things: speedy tanks and surgical deep striking jet-packaged assault units. Otherwise GTFO. They have a good assault unit in Death company, good MEQ blasting in the Sanguinary guard and Vanguard veterans and their rhino-variants tanks are fast, which can be wonderful with [[Vindicator|certain ones]]. **'''[[Dark Angels]]''': We are talking about the [[Deathwing]] and [[Ravenwing]]. The Deathwing have some nasty terminators that can be used if you can't (or don't want to) use yours. The Ravenwing are the same, but replacing terminators for bikes, Land Speeders (this includes the Vengeance and Darkshroud patterns), and flyers. ALSO, they have librarians with divination powers (that can take power shield generator as well), just stick him with devastator squad and enjoy. Combining Darkshroud with the White Scars or Astral Claws could lead to entire army of [[Cheese|3+ covered bikers]] (2+ on turbo-boost). **'''[[Space Wolves]]''': WOLFWOLFWOLFWOLFYWOLF... Ahem. Jokes aside, the Thunderwolves are a godsend to the vanilla. Resilient, fast and strong assault unit; even the TH/SS termies can't say that. *'''Imperial Guard''': They gives the [[Tarpit]], cheap infantry and meatshields that may come in handy to the marines. Also useful for their [[Imperial Ordnance|artillery]] and tanks. Also very fluffy, everybody knows of hopeless IG whose asses must be saved by the marines. Also [[Leman Russ Battle Tank|Leman Russes]]. Also Divination. *'''Tau Empire''': What are the Tau? Ungodly shooting power. You can give them infantry that doesn't suck in CQC. Also, their crisis commanders have wargear that confers special rules to the entire squad, so laugh as your night vision shroud and stealth devastators or Hit and Run assault terminators mess with the enemy. Also, crisis suits are just like attack bikes, except better in every way. Stealth and Pathfinder teams Teleport beacons are also great for deepstrikers in your army, especially with infiltrating stealthsuits, who work great with Lucius drop-poded dreads and Vanguard vets. ===Allies of Convenience=== *'''Eldar''': Coming soon. *'''Grey Knights''': Three words: Two. Wound. Terminators. Basically a [[DISTRACTION CARNIFEX]], and pretty damn survivable, even without the Assault Terminator 3++ from Storm Shields. Just keep them away from S8+ weapons - there's nothing worse than Paladins going down to Krak Missiles. Up against another Marines player with a few Deep Striking units? Warp Quake, motherfucker. 5+ and 6's to Glance getting annoying? Eat some Autocannon Psyflemen. *'''Adepta Sororitas''': They actually have rules outside of White Dwarf now! And Exorcists. Yes please. Consider a command squad with Condemnor Boltguns if expecting to face Screamerstars or [[Grey Knights|faggots.]] ===Desperate Allies=== *'''Dark Eldar''': They are faster than you, so use that. A good strategy with them are using them as skirmishers and go against one unit at once. Kabalites are good versus infantry and monsters or launch Wyches against vehicles. Do not invest in Haemonculi's minions, you have better stuff. Remember keep them far from your units. The marines will likely survive one turn stopped and useless, the DE don't. *'''Necrons''': They're the anvil. You're the hammer. Let the undead robots take the shit, because they can handle it. You can deep strike later to win the day. Also useful when there are many high-armor (13+) vehicles in the field. *'''Orks''': Use them as a first and expendable wave to tarpit and soften the enemy or silence their biggest cannons by assaulting them (or both), so you can later choose better your attacks. But remember that you have to begin the marine offensive when every one of the orks are dead, as the "One eye open" rule can ruin even the best plan.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information