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====Super Heavy==== As with all Imperial factions, you may take up to six [[Imperial Knight]]s as a Superheavy detachment. Alternatively, if you're playing Escalation you have a choice of a Marauder Bomber, Marauder Destroyer, Warhound Scout Titan, or Reaver Battle Titan as a Lord of War. However, note that this is only provided for by the Forge World update, so your group may not agree to let you use them. *'''Knight Paladin''': It's a big walker with a big two-shot anti-MEQ battle cannon, a couple of heavy stubbers, a big D muhfukin chainsword, and a 4+ invuln save on one facing of your choice (chosen at the start of your opponent's shooting phase, you may chance the shield's position each turn). There's really not a lot you can do wrong with this guy, just plop him down and start ripping things up. It's longer range will probably help Sisters out more. *'''Knight Errant''': Mostly the same as the Paladin, but trades the two-shot battle cannon for a single melta cannon: S9 AP1 large blast Melta. Great for cracking heavy armor and TeQs, but fewer pie plates per turn means it has a ''slightly'' harder time with horde armies. Honestly, you're probably better off with the Paladin. Sisters are pretty fixed for mid-ranged and melta weapons, what they don't have is long range stuff. You also give up a peashooter, which probably doesn't matter. If you take him, consider adding the carapace-mounted meltagun for more AP1 fun. *'''Knight Warden''': Another variation on a theme, but this one has a massive Avenger Gatling Cannon - S6 AP3 Heavy 12 Rending. Ouch. Shreds hordes, heavy infantry, MCs, well, pretty much anything. It even includes an underslung heavy flamer, just in case that horde didn't get the hint (or, you need more heavy flamers, you pyromaniac). Another good choice, and its high rate of fire makes for decent emergency AA. *'''Knight Gallant''': The melee-only knight, combines the Reaper Chainsword with another D-weapon. The other is unwieldy in a way that even superheavies care about, but it does let you chuck destroyed vehicles and MCs at another unit. Beating a bunch of Lychguard over the head with a Ghost Ark sounds funny, but isn't exceptionally practical. Skip, probably. *'''Knight Crusader''': Aah, the big kahuna. Combines the Warden's gatling gun with either the Paladin or Errant's pie-plate launcher, you pick. The battle cannon is better artillery support and gives you another peashooter, in case you need it, but the thermal cannon has range synergy with the gatling gun and turns heavy infantry to ash. You still get the chest-mounted gun, and, because the new codex is awesome, you can take a pod of either of two kinds of missiles (krak or heavy flamer-equivalent upgraded frag that ignore cover) or a skyfiring autocannon too. All the other knights can also take the carapace-mounted missiles or autocannons, and should - the autocannon is a really good call for Sisters, since you critically lack Skyfire. If you take only one Knight, I'd recommend this guy. Yeah, he lacks the Big D, but there's not much that laughs at S10 AP2 and Stomp, which is what the Knight Crusader has in melee. He brings unreasonable amounts of dakka and can turn most scary units into goo in one turn. If you get lucky, he can grease two or three. *'''Marauder Bomber (Forge World):''' 400 points, comes with 2 Twin-Linked Heavy Bolters, a Twin-Linked Lascannon and the big draw; The bomb. Either 4 S6, AP4 Apocalyptic Barrage 8 or 2 S7, AP3 Ignores Cover Hellstorm. You'll probably want the latter, since it can (and will) wipe out any single wound models that aren't Terminators under it. Unfortunately the sheer size of the blast means you need to get it all the way over the enemy and with 11/11/10 armor, it'll be mighty easy to shoot down before it gets there. Still, easier the cheapest of our Lords of War, so might still be worth a look. *'''Marauder Destroyer (Forge World):''' 425 points. 9 Hull Points, 3 TL-Autocannons, a TL-Heavy Bolter, a TL-Assault Cannon (rear mounted) and 3 Heavy Bombs (the S6, AP4 Apocalyptic Barrage 8 things from above), plus options for 8 Helstrike Missiles for 80 points. If it weren't for its shitty armor and BS (11/11/10 and 3, respectively) it'd be the most ridiculously broken thing in the world. As is, for the cost (both in pounds and in points) it's easily the most brutal of our (sadly limited) Lord of War choices. *'''Warhound Scout Titan (Forge World):''' Clocking in at 720, this one is pretty badass overall. With 2 Primary Weapons (Vulcan Mega-Bolter, Double Barreled Turbo-Destructor, Plasma Blastgun or Inferno Gun) 2 layers of Void Shields, the Agile Special rule, AV 14/13/12 and 9 Hull Points, this thing can dish out an inhuman amount of pain and take a lot back. You're best off with the Turbo-Destructor, and whichever else you want, although the Inferno Gun is a little on the useless side for Sisters; Better off with a Plasma Blastgun. Beware though; Unless you take the Vulcan Mega-Bolter, it's powerless against flyers, and with WS2 and I1, plus only one attack, anything S10 can probably fuck it up in close combat (10 Deathwing Knights activating their Smite Mode will knock it down in one hit). Use it well, it'll probably easily wreck equal to its points. *'''Reaver Battle Titan (Forge World):''' 1450 points of pure pain. You have 1 carapace weapon (Apocalypse Missile Launcher, Double-Barreled Turbo Laser Destructor, Inferno Gun, Plasma Blastgun, Vortex Missile or Vulcan Mega-Bolter) plus 2 Arm Weapons (Gatling Blaster, Laser Blaster, Melta Cannon, Titan Powerfist and Volcano Cannon). Oh and it has 14/14/13, 4 Void Shields and 18 fucking hull points. Don't bother with the Titan Powerfist, yeah it makes you D Strength in Close Combat, but you've still got only 1 attack at WS2. The rest are all good, except for maybe the Inferno Cannon. Oh and get it far away from your army: When it goes up, the ENTIRE BLAST is resolved at D Strength. Aside from costing over 600 dollars, the only reason not to take this is it's sheer cost: 1450 points is the cost of a normal army, so if it dies you're out most of your army. Oh and you'll lose all your friends.
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