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Warhammer 40,000/7th Edition Tactics/Necrons
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===Fortification=== *'''Aegis Defense Line''' - Keeps your objective camping Warrior squad safe from those pesky AP4 and under weapons. Necrons are a shooty army, and unless you're up against Tau or Guard, you're going to be the one playing the defense. Upgrade-wise, your best bet is the Comms Relay, since this army typically relies on it's own fliers for anti-air, and the reserve modifiers help with getting said fliers onto the table. *'''Imperial Bastion''' - Can be decent depending on the matchup, although if you're embarked in the building then you aren't practising the time honored strategy of "Move, Shoot, Repeat". Note that this structure is large enough to get a cover save for your monolith. *'''Skyshield Landing Pad''' - Can be used for some interesting tricks, particularly involving the 4++ that it confers when it's folded up. **Never. Ever. Field A Monolith with this set up. Let alone three. They are terri-bad, especially if you're just planning on having them sit there. Three Doomsday Arks on top of the Pad will be cheaper and give you more reach and fire power any day. *'''[[Fortress of Redemption]]''' - No. You're not Imperial Guard. Your troops are not squishy enough to need to hide in this thing, and your guns have such short range that you can't afford to just sit in one spot the whole game. Besides, if you want to spend this many points on a fortification, just go the extra mile and get the Tomb Citadel. *'''Tomb Citadel (Forge World)''' - Broken. Stupidly so. Two AV14 Structures, killed on a 5+ with a penetrating hit. One has Eternity Gate and Scarab Hive, the other gives everything (including the structures and emplacements) on it a 3++ invulnerable (does not specify Necron Units), and all Necron units on it a re-roll to RP of 1. This is ridiculous considering it is nearly 2x2 foot, so you can now reliably bunker down and NEVER DIE. It can have emplacements (up to 2) with Skyfire and Interceptor - Twin-linked Tesla Destructor for 65pts, or Gauss Exterminator for 100pts. The Fortification without the upgrades (and it can have Comms Relay for 20pts) is 300 POINTS. Give your Warriors a Lord with Resurrection Orb, stick them on here, and THEY WILL NEVER DIE. **For maximum cheese bring the lawbringer phalanx formation, give the praetorians particle casters, then stick a lord with as res orb in each unit. be ready to catch your models as your opponent flips the table in response to your '''2+ REANIMATION, RE-ROLLING ONES!!!'''(NOTE: Sorry, new codex says RP can never be better than a 4+, but even then, a 4+ with re-roll on 1s still gives a 58.33% chance of success) remember, this thing is 2x2 feet so you can reach a pretty large area even with the praetorians crappy 12 inch range. **It's important to note for only 200 more points, you can bring a second one. A Tomb Fortress is only 500 points, offers you a second Power Crucible, which means if for some reason the enemy wants to remove the 3++ effect, they have to burn through both of them to do so. 2 Eternity Gates. 2 Scarab Hives. It's madness for only 200 more. And then finally of course, there's the City of the Dead, but at 1500 points, you won't be bringing it at sub-5000 games. Still a fun version though, since you deploy the City anywhere on the field, oh and that whole 4x4 Fortification is considered your deployment zone. Trolltastic.
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