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====Special Weapons==== *'''Flamer''' - An S4 AP-0 1 D Assault d6 weapon with 8" range which automatically passes rolls to hit. A classic anti-horde option, most useful when up against Tyranids, Orks, and blob Imperial Guard. The changes to how Flamers work give them a bit of effectiveness against small, lightly armored units as well- the number of hits they can score means that a single unit can be hit more than once. [[Derp|They are a surprisingly decent AA option too]], given they auto-hit even ''Hard to Hit'' models. *'''Grav-gun''' S5 AP-3 1 D, with 18" range and Rapid Fire 1. Its short range and lower strength is usually a deal-breaker over the plasma gun. Just like all the grav weapons it does d3 damage when it wounds an enemy with an armor save of 3+ or higher so it can still be decent against heavy infantry. Use against vehicles only in times of need - S5 is usually not enough to reliably wound those targets which fly around in 3+ armor anyway. ** Grav-gun still has it's niche due to the fact it does D3 damage to 3+Sv and with the prevalence of MANY elite units coming with two wounds or more the D3 damage certainly works and without worrying of having to roll ones. Not game breaking as in 7th but still has it's use. *'''Meltagun''' - S8 AP-4 d6 Dam Assault 1 with 12" range, best used with Drop Pods. If within half its range (so 6" or closer) it rolls 2D6 for damage and selects the higher number, so it's good against Monsters as well as vehicles now. It's worth noting that Drop Pods and its passengers cannot disembark closer than 9" from an enemy, so you won't be in Melta range on the drop. Try Multimeltas for that. *'''Plasma gun''' - It now has two firing profiles, both Rapid Fire 1 and a 24" range. In its normal mode, it's S7 AP-3 1 that does a good job of taking out MEQs and TEQs. In its supercharged mode, it has one extra point of Strength and Damage that lets it one-shot Terminators. But be careful: firing the supercharged mode kills a model on a to hit roll of 1. It's not a wound, or a point of damage; you'll flat-out remove the model, be it a single-wound Tactical marine, or your W5 Terminator Librarian. Your chapter tactics somewhat mitigates these mishaps if you don't move, but still, only fire the supercharged mode when the boosts are worth the risk of killing the user on the spot.
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