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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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=== Kronus Hegemony === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> {| |- |The most militant of the Leagues, the Kronus Hegemony are ever eager to spring into another campaign to crush their enemies into dust. This has led to the Kin of this league becoming increasingly belligerent to any that cross they path, but it has also led to them becoming some of the greatest warriors of all dorfkind. |} <div class="mw-collapsible-content"> *'''League Custom - Battle Prowess:''' Each time a unit fights, add 1 to its Attacks characteristic if it charged, was charged, or performed a Heroic Intervention that turn. Each time a unit makes a melee attack, add 1 to the attack's Strength characteristic if it charged, was charged, or performed a Heroic Intervention that turn. **With the low amount of attacks that most of your models get, you're gonna need this one if you want to run a melee force. **'''Ancestral Judgment:''' Each time a model (except for {{W40kKeyword|COG}} models) makes a melee attack against an enemy with 2+ Judgement tokens, increase the AP of the attack by 1. *** Most of your melee has a decent amount of AP and the token requirement is steep, but this can offset things like Armor of Contempt, so if you're in a position to take advantage of it, use it. *'''Warlord Trait - Exemplary Hero:''' Reroll hit rolls for melee attacks and against {{W40kKeyword|character}} and {{W40kKeyword|monster}} units, gain +1 attacks and reroll Wound rolls of 1. **Woe betide any characters or monsters that are within charge range of an Einhyr Champ with this. *'''Stratagem - Bloody Expectations (1CP)''': Use when a {{W40kKeyword|Kronus Hegemony}} is about to fight in the Fight phase. That unit gets an extra hit for each Hit roll of 6 when they make a melee attack for the rest of the phase. *'''Relic - The Just Blade:''' Replaces a forgewrought plasma axe or dark star axe. S+1 AP-4 D2 melee weapon that ignores invulns. </div></div>
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