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Warhammer 40,000/9th Edition Tactics/Renegades And Heretics
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===Stratagems=== *'''Mutoid Infestation (1 CP)''': At the end of the Movement Phase, choose a Mutoid Vermin unit that has been destroyed and set it back up within 12" of a friendly Gellerpox Infected unit. Normally this kind of Stratagem would be lackluster due to the need to pay reinforcement points, but the Mutoid Vermin units cost so little that it won't matter much. *'''Machine Glitch (1 CP)''': After a unit of Glitchlings fights in the Fight phase, choose an enemy vehicle within 1" of it and roll a d6 for each model in the unit. The vehicle takes a mortal wound for each 4+ rolled. *'''Fiery Demise (1 CP)''': If Vulgrar Thrice-Cursed is slain, roll a d6 for each unit within 6" of him. Those units suffer a mortal wound on a 4+. *'''Gellershift (1 CP)''': Instead of moving the Vox-Shamblers normally, you can remove them from the battlefield and deep strike them at the end of the movement phase. *'''Corruption and Decay (1 CP)''': In the fight phase, select an enemy unit within 3" of a Gellerpox Infected unit. That unit now takes +1 to wound from all Gellerpox Infected models in your army. *'''Insane Gibberings (1 CP)''': In the psychic phase, enemy psykers subtract 1 from psychic tests if they are within 18" of Vulgrar Thrice-Cursed. *'''Rancid Vomit (1 CP)''': In the shooting phase, choose a Hullbreakers unit and then choose an enemy unit within 6" visible to that Hullbreakers unit. Roll 3d6; the enemy suffers a mortal wound for each 5+ rolled. *'''Twisted Blessings (1 CP)''': At the end of the Movement phase, a Hullbreakers model regains one wound.
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