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====Forge World Characters==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Special Characters are noted with their corresponding {{W40kKeyword|<CHAPTER>}} keyword, and are arranged by their Founding (when applicable). Characters from known successor chapters are in their relevant sections because supplements make that kind of matter now. The points cost for all special characters already includes their wargear, as stated in the points section, under the points heading in the codex (or index/Legends if not in the codex). All other units say "does not include wargear" except special characters where it says "including wargear". <div class="mw-collapsible-content"> <tabs> <tab name="Astral Claws"> The {{W40kKeyword|[[Astral Claws]]}} are either {{W40kKeyword|[[Ultramarines]]}} or {{W40kKeyword|[[Dark Angels]]}} successors, with no great way to decide between the two; your fluffiest bet is Ultramarines since they make the better bikers anyhow. Although if we look at their Chapter Tactics before 8th, {{W40Kkeyword|[[White Scars]]}} is the best substitute for a melee-focused rush. Successor Tactics: Hungry for Battle, Master Artisans, Rapid Assault *'''[[Lugft Huron]]:''' Chapter Master, with terminator armour, a master-crafted assault heavy flamer (so it's twice as good as Vulkan He'stan's flamer - don't tell him), and THE ONE PIMP HAND TO RULE THEM ALL, a master-crafted lightning claw with 1 better S and AP (S+1 AP-3 D2, re-rolls wounds)! "Big Guns Never Tire" ensures he can bring the hurt once per game to anything on the board that's not a character (d6 mortal wounds on a 2+, or usually 2.92). He can come back from the dead... as often as you can roll a 5+. But he is decently priced at 170 points. Still better in combat than Draigo (who's more expensive), and could even take on Abbadon/Swarmlord (not really he is A4). He still has ATSKNF and his chapter master trait allowing rerolls to hit for any Astral Claws unit within six inches for support. Forge World FAQ gave him and Cullen the ability to deploy via teleporting. ** 'Ol Lugft you salty bastard! Take note of this dudes special rule (Big Guns Never Tire) and how well it combines with the rest of the Astartes codex. Lugft Huron is the king of mortal wound spam in a very mortal wound spamming prone army. You have to get creative: I'm talking triple vindicators, librarians, scout snipers, scout bikers, devastators using double hellfire shells, all the other command stratagems, '''AND''' a Damocles Command Rhino which doesn't even need Lufgt to ride in for ''another'' Orbital Bombardment!!! (you're already using forge world so...) You will be that guy to a degree, but this is all totally legal and really just very good tactics. Enjoy frying anything from Magnus to carnifexes all with comfortable ease. ***Be sure to load up on command points and consider a brigade because this play-style, while quite good, is very command point taxing. *'''[[Armenneus Valthex]]:''' Techmarine, with an Assault 2 Conversion Beamer, an AP-1 melee weapon that adds 1d3 attacks when at least 3 enemy models are within 1" of him, and a 6" buff of +1 strength (max 5) to boltguns and storm bolters, specifically. Give Valthex the Storm of Fire warlord trait and 1 in 6 bolter shots become heavy bolter shots. ** Note that hurricane bolters are ''not'' specifically storm bolters or boltguns. ** As his rule reads ''The Strength characteristic of '''all''' boltguns and storm bolters fired by [...]'' an argument could be made that this also includes special issue boltguns. The word "all" wouldn't make any sense otherwise. ** Pairing him with a Lieutenant still has the exact same effect as pairing him with a Captain, with or without Storm of Fire. ** This guy screams for running Astral Claws as Ultramarine successors as his special rule and Scions of Guilliman gives great synergy with a high number of Tacticals/Sternguards/Company Veterans under Tactical Doctrine and Bolter Discipline. While long-range focused footsloggers might not be true to their fluff, it doesn't stop them from being quite good at it. Pair with Long-range Marksman and Stealthy. *'''[[Captain Corien Sumatris]]:'''(legends) Captain; still a good cost-effective melee fighter/buffer, his power sword does D2 and give +D3 attacks on the charge; combined with his ability to gain +1 to wound roll when attacking enemy {{W40kKeyword|CHARACTERS}}, this makes him a mini-me Helbrecht, although he might be tougher with his 3++. His gun is a lame Pistol 2 Ap-2 now, despite still being called a Bolter. Also has the unique ability to choose his chapter keyword between {{W40kKeyword|Astral Claws}} and {{W40kKeyword|Tiger Claws}}, the latter of which will never be taken, because it disallows other Astral Claws characters from being taken. *'''[[Carnac Commodus|Arch-Centurion Carnac Commodus]]:'''(legends) Lieutenant, and improved greatly now; his CC weapon hits as hard as a Heavy Bolter with D2 and vs. {{WH40Kkeyword|INFANTRY}} every 6+ to-wound does a Mortal Wound, combined with a 6" for Core units to reroll one hit and wound roll when they fight makes him another good melee beatstick/buffer for Astral Claws. He also gets a 5++ invul because that's what Void Hardened Armour does now. ** See above Lugft Huron. Astral Claws love mortal wounds Bitchez!! </tab> <tab name="Red Scorpions"> The {{W40Kkeyword|[[Red Scorpions]]}} are probably loyalist {{W40Kkeyword|[[Emperor's Children]]}} successors; Forgeworld suggests using {{W40kKeyword|Ultramarines}} Successors with Inheritors of the Primarch. *'''Lord High Commander Carab Culln (FW Legends):''' Chapter Master. Stats-wise, of the level of other CMs here and in the main book, 9th edition has made him more consistent. An AP-2 D2 storm bolter, and a S+2, AP-3, D2 power sword that becomes Sx2 against Monsters and Vehicles. His personal aura gives every Red Scorpion within 6" a 6+ ignore lost wounds roll. ** Interestingly, his aura just flat-out states Red Scorpions, and not the usual Infantry/Core/Character stipulation. ** Overall, he's not bad, but has a sword that most of the time is simply average, and a gun that works but you aren't paying a couple hundred points for. Seems to excel against other Marines given all his D2 weapons. Stick him in a fight vs Tyranids or similar and he'll prove his worth, but in comparison to the other chapter master level characters he's not quite focused enough in one area to do a job well enough, plus he's still the same points cost as the rest of them. *'''[[Carab Culln|Carab Culln the Risen]]: '''The same guy as above, but slapped in a freakin' ''Leviathan Dreadnought''. Twin assault cannon, three hunter-killer missiles, and two heavy flamers make up most of his weaponry. His Tarsus Scorpi is a siege-claw style weapon, being Sx2, AP-3, D4, and also has a built-in heavy bolter that can fire at targets within 1" without the usual penalty (a bit of a step-down from the previous Death Hold rule). He has the Character and Smokecreen Keywords, a 5+ invulnerable, the Captain aura (Red Scorpion Core units within 6" re-roll hit rolls of 1), and the 9th edition Dreadnought rule Duty Eternal (incoming damage is reduced by 1 to a minimum of 1). ** He's lost his old 6+++ FNP aura, but that's still available in his Legends Terminator form. ** Like most Dreadnoughts, Culln the Risen seems a little... Schizophrenic. His flamers and assault cannons want to target hordes, while his hunter-killers and claw want to beat up bigger things. ** While he's still a {{W40kKeyword|Character}}, he has over ten wounds, meaning no hiding him behind a wall of thirty Scouts to kamikaze up the field. ** His number of wounds also prohibits him from jumping in a Dreadnought Drop Pod or a Storm Raven, so he's pretty limited to an 8" waddle. ** Compared to a storm cannon + siege-claw + triple missile Leviathan (245pts), for an extra 20pts, you gain +1WS, +1BS, +1A, the Captain aura, and no Relic keyword, meaning you won't pay one CP just for having him in your detachment. *'''Magister Sevrin Loth:''' Chief Librarian. As a Chief Librarian, he can cast two Librarius powers and deny three. He has an innate 4++ invulnerable save, and one Red Scorpion Core unit within 6" in the command phase re-rolls failed wounds against Psykers. He has a master-crafted axe (improved from Dd3 regular force axes) where Psykers that fail a save against it suffer an additional Mortal Wound. ** No longer the god that he was in seventh edition, he's been toned down to reasonable. He sees best use when escorting a headhunter squad of your own choice going after enemy wizards. *'''Casan Sabius:''' New Chapter Master who has inherited the Blade of the Scorpion that's somehow different from Culln's Terminator form; S+1 (Sx2 vs monsters/vehicles) AP-3 Dd3. He has a 2+/4++, Captain aura, and Chapter Master ability. FW has changed his unique rule, where now you just pick a Red Scorpion Core or Character unit within 6" and they gain +1A. ** Unlike OG Culln, this dude wants to smack Monsters and Vehicles. He's not in Terminator armour so you'll need to transport him to get there, but you also have more transport options available to you. </tab> <tab name="Minotaurs"> The {{W40Kkeyword|[[Minotaurs]]}} are said to have "chimeric" gene-seed, but given their melee preference your ''fluffiest bet'' is Black Templars; however, if you field Moloc, Iron Hands is a good choice instead to represent being rock-hard in melee. Whirlwind of Rage should be considered while FW chose Duelists + Stalwart. *'''[[Asterion Moloc]]:''' Chapter Master. The Chapter Master of the Minotaurs is no longer the Marine killer he was before, but he's still a horrifyingly effective character. With seven wounds protected by a 1+/4++ and 4+++ against mortal wounds, he is harder to take down than some vehicles. His Black Spear makes a return at S+2, -3 AP, and 3 Damage. The spear's lasbeam is no longer single-use, meaning he can fire that sexy, sexy S8 -3 AP D3 weapon all he likes. he gives the usual Chapter Master buff and also gives his Minotaur infantry re-rolls to failed charges. Even if your opponent, somehow, makes it through all those saves in a charge, he gets to pile in and get off those attacks, making melee with him under any circumstance risky at best. ** Pairing his re-roll failed charges special rule with the Hungry for Battle Successor Tactic (+1" to charge and advance) gives you a ~66% chance on a successful charge after deep striking. *'''Chaplain Ivanus Enkomi:''' The Minotaur chaplain character. A foot slogging Chaplin with a Grenade launcher, power fist, and Crozius that ignores invuln saves. Do ask yourself when you take him though... did you really WANT to pay 23 points to double the range of the otherwise completely normal frag and krak grenades. Yes, aside from that he boasts an extra attack and an extra wound, compared to normal, so maybe those 23 points have not been spent in vain. *'''Hecaton Aiakos:''' A Character Contemptor Dreadnought - an Elites choice, but can't be your Warlord. Packing 9 wounds and 3+/4++ saves, and receiving -1 damage, he and Moloc apparently both believe that defense is the best offense. Not that either is lacking in that regard. He sports a heavy plasma cannon with all the pain that entails as well as the standard Dreadnought combat weapon. Stampeding Fury allows him to immediately inflict mortal wounds on a unit within 1" of him if he charged. Also worth mentioning is that, as a {{W40kKeyword|RELIC}}, he gives access to the Relic of Ancient Glory stratagem. All this will set you back in points, however, beating out even Huron for sheer points. Additionally, he can never be your Warlord. But he sure kicks ass. Just let him stay around Moloc for the sweet, sweet charge re-rolls and unleash the moo-moo. Note that being a Character he can get a trait while not being Warlord, though it would cost you CP to do so and there might be other candidates, but hey, Sword of the Imperium sounds glorious on him ** Use the WHITE SCARS chapter tactic so Aiakos can fall back and charge and keep dealing out mortal wounds. *'''[[Sergeant Hamath Kraatos]]:''' The FAQ basically tells you to drop this guy from the game, and instead use the model to represent a generic Devastator. </tab> <tab name="Star Phantoms"> The {{W40Kkeyword|[[Star Phantoms]]}} are DEFINITELY nothing like the {{W40Kkeyword|[[Exorcists]]}}, and all rumors you have heard that they are successors to the {{W40Kkeyword|[[Dark Angels]]}} are BLATANTLY FALSE AND HERETICAL PROPAGANDA, PREPARE TO BE PURGED. As their founding chapter is DEFINITELY AND TOTALLY UNKNOWN, treating them as an Unknown Founding chapter makes the most sense for Tactics. *'''[[Captain Zhrukhal Androcles]]: (Legends)''' Captain. Lost his ability to take Devastators as elites and heavy support. Is identical to a vanilla captain statline wise. He comes with Stonefist, which is a named thunder hammer with +1AP, and a combi-melta. has 95pts. </tab> <tab name="Blood Ravens"> The {{W40Kkeyword|[[Blood Ravens]]}} are successors to whom, [[thousand Sons|nobody knows]], so you can do whatever you want. *'''[[Gabriel Angelos]]''': That's right, Gabe's finally made his official debut on the tabletop, sporting his [[Dawn of War III]] look. THE TERMIE FLIP IS BACK BABY, in the form of an ability: '''Leap into the Fray''' - upon successful charge a roll of 4+ deals d3 MWs. He's a Chapter Master in Terminator Armour and an Iron Halo, so he has a 2+/4++ save along with 6" movement and the ability to teleport onto the battlefield. **As for goodies, he comes with his signature Daemon Hammer, ''Godsplitter'', allowing him to choose one of the following 2 profiles in combat: '''Mighty Strikes''' is a standard Thunder Hammer statline, with the addition of dealing an additional Mortal Wound whenever you roll a 6+ on the wound roll. The second profile, '''Sweeping Blows''', grants Gabe +3 attacks on top of his 5 base, at str+2 ap-1 d1 without the -1 penalty to hit, for your GEQ killing needs. Compared to his previous Forge World rules, he, unfortunately, lost his access to grenades. **Naturally, he's best off rolling with Relic Terminators. While utterly genericized from what once was, it at least gives you a squad that actually keeps up with Gabe and can provide some much-needed firepower. **At 150 points, he can be a bit hard to fit into smaller lists. </tab> </tabs> </div></div>
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