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===HCircle Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Relentless Onslaught (1 CP):''' Until the end of the turning point, each time a friendly {{W40kKeyword|Hierotek Circle}} operative makes a shooting attack against a target within 6"/pentagon of it, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. This Strategic Ploy has no effect on shooting attacks made using the Magnification Conduit ability. *'''Intractable March (1 CP):''' Until the end of Turning point, while a friendly {{W40kKeyword|Deathmark}} or {{W40kKeyword|Immortal}} operative has an Engage order, add 2"/circle to its Movement characteristic. *'''Undying Androids (1 CP):''' Until the end of the Turning Point, each time a shooting attack is made against a friendly {{W40kKeyword|Hierotek Circle}} operative that is not in Cover, in the Roll Defense Dice step of that shooting attack, before rolling your defense dice, you can retain one as a successful normal save without rolling it. *'''Dimensional Concealment (1 CP):''' Until the end of Turning point, friendly {{W40kKeyword|Deathmark}} operatives can take an action to change their own orders. Letting them jump from hidden to shoot then return to hidden again at the end of their activation. this Strategic Ploy can only be used once per game. </tab> <tab name="Tactical Ploys"> *'''Dimensional Translocation (1 CP):''' Use this Tactical Ploy in the Set Up Operatives step, when you would set up operatives. Select one friendly {{W40kKeyword|Deathmark}} operative to be set up in a hyperspace dimension instead. In the Firefight phase of the first Turning Point, that operative is considered to be within the killzone for activation purposes and must be activated as normal. When it is, set it up with an order of your choice anywhere in the killzone that is more than 6"/pentagon from the enemy drop zone and any enemy operatives. That operative is treated as having performed a {{W40kKeyword|Normal Move}} action (subtract action points accordingly), then continue its activation as normal. You can only use this Tactical Ploy once. *'''Leech Power (1 CP):''' Use this Tactical Ploy when a friendly {{W40kKeyword|Cryptek}} operative is activated. Select one other friendly {{W40kKeyword|Hierotek Circle}} operative within 2"/circle of that {{W40kKeyword|Cryptek}} operative. If that other friendly operative's APL is not negatively modified (in total after applying all modifiers), subtract 1 from its APL and add 1 to that {{W40kKeyword|Cryptek}} operative's APL. *'''Cortical Subjugation (1 CP):''' Use this Tactical Ploy when a friendly {{W40kKeyword|Cryptek}} operative is selected as the target of a shooting attack. Select one other friendly {{W40kKeyword|Hierotek Circle}} operative that is Visible to and within 2"/circle of that friendly {{W40kKeyword|Cryptek}} operative and is not within Engagement Range of an enemy operative. Resolve that shooting attack against that other friendly operative instead (it is treated as a valid target). *'''Commence Reanimation (0 CP):''' Use this Tactical Ploy when a friendly {{W40kKeyword|Hierotek Circle}} operative is incapacitated for the first time during the battle. That operative can attempt reanimation. </tab> </tabs>
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