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===Artillery & Rape Train=== Hashut sent his blessing on you in this category. '''Dreadquake Mortar''' - take advantage of its range 12-72. Always take Ogre to avoid slow loading and to add an extra 4 wounds. Shoots S5 (S10 in the center) with your small template and should be directed to enemy's wizards, artillery, buff wagons, cavalry. When taking Hellcannons upgrade - be aware, as it bounds a daemon in your war machine and that means lore of light or Luminark may do a bu-bu to it. It is a bit fucked up, and to be honest, you have to discuss it with your mates, but me and mine established eventually that Hellcannons - as crunch keeps saying about bounding daemons in these - are daemonic. And that leads us to the next paragraph - how to use your Mortar and artillery. First of all - fuck the infantry with a rusty blade. Your infantry would and should deal with them. Dreadquake has task of destroying dangerous stuff or stopping them from moving due to a Quake. So, unleash the wrath of Dawi Zharr against Sorcerers, Warmachines, Monsters, and This Empire General on a Gryphon. SNIPE. Turn your Daemonsmith to a sniper using a train-wagon-mortar. ''In my last game I had 2 Mortars, Hellcannon and Deathshriek - not to mention blunderbusses, Fireglaives, throwing knives, and shooting Iron Daemon. Basically, the only non-shooty unit in my army was K'daai Destroyer. And boy - against Empire (tank, 3 cannons, 2 hellblasters, Luminark), Skaven (wheel, 2 zzzapguns, around 6 jezails, bell), and Chaos (2 Hellcannons, warshrine) I've been shooting all around like a fucking maniac.'' You have an idea now, how me and my mates do play our games - "No hard feelings but fuck you, fuck you and especially FUCK YOU!!! No remorse, no respite, no regrets". Remember that as standard - all Artillery in the game is Move or Fire, so cannons hit by Dreadquake's template have to pass the test if want to fire. As per the description of Quake. Daemonsmith nearby obligatory. Steam Carriage only as hardcover if you think you'll be eventually within your foes shooting-non-artillery units. But Dreadquake on carriage looks soooooo damn good :) If towed by Iron Deamon, you may maneuver with your choo-choo-rape-train to give a mobile hardcover to some of your infantry units. '''Deathshriek''' - I never fire a Demolition to hit characters with it. IT IS A WASTE OF A SHOT. Even with daemon-smith's re-rolls, it's still too random - cos u have to get a direct hit. In terms of a character on foot, it's almost fucking-impossible. If you aim at something big or on flyer, or Chariot, or buff wagon it looks slightly better. But still - sniping shot is an act of desperation. :It is good however on delivering fire damage to light Calvery, Beasts, flammable units, or low AS infantry blocks. You use a large template and roll. Deathshriek is cheap comparing to Hellcannon or Dreadquake and less reliable, so I took mine for LOLZ. ''Played 12 rounds - 4 armies - 23k-ish points game. Kept missing tragically through 11 rounds (1 hit), and then in 12th with a sniping shot actually managed to deliver a tactically critical hit and destroy Empire's Great Cannon. Nice!'' '''Hellcannon''' - Daemonsmith's re-rolls make it more reliable than when set up in WoC army. The main thing to remember is it is Monster. Monster in a mixed unit, that shoots, and it is how it should be treated. Also as Monster, it Stomps when charged. Solid choice. But I'd go for a Dreadquake due to a range and Quake. as of 9th the Hellcannon is very tanky right now of the two. '''Magma Cannon''' - If you plan to sit around that hill and not to move for x rounds, DO take it. WIth slowing spell-like ASH STORM will leave ruin and smoking melting boneyard of your foes. 12" range? D3 wounds, proper S? Brutal. Just make sure you didn't take too many, cos your friends may stop playing with you. Pity, it no longer has an armour save. '''Iron Daemon - shooting''' - May move and shoot, may act even when you'll roll 2 x misfire, as you'd blow the cannons only. : The way it moves is slightly different from than normal unit, yet similar to Empire's Steamtank though not nearly as tough anymore (btw: THAT THING[steam tank] IS BROKEN. I fragged it from 10W to 2W, and still couldn't kill the fucking thing. And it was still shooting. F*CK!!!) : It is a brutal and reliable machine, that grinds through infantry, and the only thing you have to be careful about are direct hits from cannons with S10. Short-range of steam boiler cannons - 18 " only, but very reliable. Mine shoot to death Deathmaster Snitch finished severely wounded Doomwheel and stopped Skaven Bell and 40 clanrats. I can only regret I have only 1. :And don't forget about Stomp & Impact Hits '''Iron Deamon - cracking''' - I didn't use one - I wanted but FW removed it from its range. Simply speaking - Iron Daemon that does not shoot, but uses steam power to keep these drills running. Even more brutal when in combat with 2D6 impact hits and Stomps (compering to 1D6 of normal Iron Daemon), but has to get there.
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