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== Character/Unit Builds == '''Unkillable Lord of Cheddar:''' Pairing Crimson Armour of Dargan, Mark of Tzeentch, Protean Form, Third Eye of Tzeentch and Burning Body, throwing in Scaled Skin, the Dawnstone, and a shield. For 98 additional points, you have a foot-lord with 1+ rerollable armour save, 4++ ward save rerolling 1s, 5++ regen, Immunity (Flaming attacks, Multiple Wounds, and Killing Blow [The last two are only in close combat]). '''Flying Tzeentch Tank Lord''': Chaos Lord with Mark of Tzeentch, Scaled Skin, the Crimson Armour of Dargan, Dawnstone, Daemonic mount, Third Eye of Tzeentch, The other trickster's shard, Great weapon, Poisonous slime, shield. 1+ re-rollable,<strike>4++</strike> 5++ (daemonic mount does not confer a ward), re-rolling 1s, Immunity(Killing blow, Mulitple wounds, Poison). We dare you to succeed in killing this fucker. He will tank them like a boss. Plus, he can dish out a heroic amount of punishment in his own right, with 5 S7 poisoned attacks, forcing opponents to reroll ward saves, for 333pts total. Seriously, I've had this guy take down two tooled up combat princes on star dragons in challenges one after another (His dragon died after the first prince, so he had to KO both the second prince and his dragon solo) '''Nurgle Tank Hero''': Exalted Hero with Halberd, Mark of Nurgle, Scaled Skin, Dawnstone, Dragonhelm. Enemies get a -1 penalty to hit in close combat, has a 1+ rerollable armor save, Strength 6, and a 2+ Ward save against Flaming Attacks for the inevitable Lore of Metal spells he'll get in the face. I killed a bare-bones High Elf Prince on Griffon with Dragon Armour in one of my games. You can still make him a BSB to make him even more helpful. '''Nurgle Fire Lord:''' One nasty build is to give him the mark of Nurgle, Dragonhelm, Dawnstone, hellfire sword, shield, soul feeder, poisonous slime, and scaled skin. Put him in a unit on a barded mount, and watch as everything bounces off him. No armor saves, no regen, and every wound has a chance of hurting enemy units for additional d6S4 hits. Granted, dragonhelm or dragonbane gem can make this setup problematic, and he won't have a general ward save, so he will be in trouble if an attack ignores armour saves hits him. Even characters with S7 will likely only deal one wound per round of combat, and unless they have a ward save, they will be absolutely fucked when your lord gets his attacks. '''Flying BSB''': Exalted Hero with BSB, Mark of Tzeentch, Disc of Tzeentch, Talisman of Preservation, Third Eye of Tzeentch, and Enchanted Shield. Non-magic weapon: optional. 1+ armor and a 3+ ward rerolling 1s. A great BSB to stick around your more mobile units with poor leadership (Chimeras) can also help your Skullcrushers control their frenzy. Since he's going to be out by himself anyway, it's better to forsake weapons to make him more survivable or otherwise give him a flail since he shouldn't be in combat. He can't break in 1 round. '''Buff Train''': Useful when playing against other offensive armies who will want to get in your face (Brets, other WoC, and sometimes Dark Elves if your opponent roles melee heavy). Sorcerer (or Exalted Sorcerer if you want to get cocky) with Lore of Death/Nurgle, atop a Warshrine. Park him behind a line of 3 blocks of Chaos Warriors (and maybe a Nurgle Chosen unit), with all unit champions within the range of the Warshrine's buff spell. Hold the position and let the enemy come to you before they hit. However, use the sorcerer and warshrine to buff champions and units to the stratosphere. Works well if you manage not to get flanked. It only works against aggressive players who you KNOW aren't going to field ANYTHING shooty. (well, even if they do field anything shooty and your going to be waiting for them to come to you anyway, you may as well invest in a Hellcannon or two, it would probably be an excellent investment for this build). Beware of flying units and monsters. '''Nurgle Broken Prince''': Nurgle Prince with flying, Scaled Skin, Chaos Armour, Soul Feeder, Sword of Striking, Charmed Shield, Dragonbane Gem, and Spell Familiar(?). Add Magic Levels with Lore of Death. Very tough to kill and likely to ruin the enemy, both in close combat and through spells. '''Tzeentch Tank Prince''': Same loadout as above, only with Mark of Tzeentch instead of Mark of Nurgle. This prince is helpful when fighting armies like Bretonnians, and other WoCs since Lore of Metal can puncture even heavily armored units. It is also useful when the OPPONENT uses Lore of Metal. Since you reroll ward save results of 1, you can use your 2++ against flaming attacks twice, making it nearly impossible to kill through Lore of Metal even if he has a 1+ armor save. Also, 4++ in all other circumstances. Not shabby, but it will only work against a few selected armies or opponents that you KNOW will use Lore of Metal.
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