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==== Weaknesses of the Crone Eldar ==== As a faction, the primary weaknesses of the Crone Eldar are a lack of AP options and a reliance on fear and terror. Crone armies are heavily designed around tearing up light infantry and causing fear and terror. They eat factions like the [[Imperial Guard]] for breakfast. However, much like the [[Night Lords]], they run into the problem that a significant number of the armies running around the galaxy do not feel fear conventionally, including [[Space Marines]], [[tyranids]], [[Necrons]], and [[Orks]] (in the fluff, not so much in the crunch). However, immunity to fear is not the biggest thing to worry about when running a Crone army. Armor-piercing is. From a thematic/fluff standpoint, Crone Eldar are bullies like Orks and Dark Eldar, and as a result they excel at fighting foes who are weaker than they are. The difference is that whereas [[Dark Eldar]] are hit and run attackers that run away when they hit a pocket of hard resistance the Crones bite back because they're a bunch of methheads, even though they're now out of their element. Additionally, while they are excellent at sowing fear and suffering, aside from the plotters like Lady Malys they often tend to not think far enough ahead to bring AP weapons. To the Crone Eldar killing your enemies in a pragmatic, straightforward manner that doesn't allow you to savor their screams of misery and despair sounds suspiciously like work. This makes Crone versus Space Marine matchups particularly hard, but again it makes sense with the fluff. The Crones perform well against conventional Imperium forces like Imperial Guard/Eldar Guardians and Tau Hunter Cadres as well as Orks, but while they struggle against Space Marines Astartes are much rarer in the galaxy, even accounting for greater numbers in this timeline. That said the Crones do have options to deal with heavy armor, they just aren't as readily available as other factions. [[Nobledark_Imperium_Forces_of_Chaos#Phalanxes|Phalanxes]], [[Nobledark_Imperium_Forces_of_Chaos#Slaughtermen|Slaughtermen]] with AP rounds, and [[Nobledark_Imperium_Forces_of_Chaos#Meltheads|Meltheads]] on full blast are good options. [[Nobledark_Imperium_Forces_of_Chaos#Nightmares|Nightmares]] are an option, but all they can do is slug it out and bolters would make mincemeat out of them. The Crones also have access to nastier versions of D-weapons that teleport chunks of enemies into the Warp, and have much fewer reservations against using them than their Craftworlder or Commorrite kin for obvious reasons. However, these weapons are rarer than their fun torture toys. Against tanks or titans, the Crones like to use short range teleportation or other such methods to pop inside tanks and make them into cans of ground soldier. After several thousand years Imperial tank crews are pretty tough on the inside as well, but that wouldn't really discourage the Crones. Fluff-wise, the Crones will also compensate for their dearth of AP options by bringing in Fallen, summoning Daemons or bringing Daemon Engines, or manipulating Orks into acting as shock troops. This is one good reason to bring [[Nobledark_Imperium_Forces_of_Chaos#Arrotyr.2C_Marshall_of_the_Scions_of_the_Old_Helm|Arrotyr]]. Arrotyr, as the holder of the largest collection of actually functional Old Empire weaponry, excels at killing enemy armor with superheated weaponry by melting enemies and the hills behind them with [[Melta|deathrays]], and if that fails attacking with demonic weapons of the Old Empire to carve up survivors. Arrotyr is the specialist tank-buster of the Crone Eldar. Tl;dr: Crone Eldar, making AP values relevant again. [[Category:Nobledark Imperium]]
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