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===<span style="color:#DDA0DD;">TROGGOTH</span>=== <div class="mw-collapsible-content"> <big>{{color|#DDA0DD|Troggherd}}</big> '''(170 p) (min 840.pt; max 6140.pt)''' ''A Dankhold Troggboss, 3-9 units of Dankhold/Fellwater/Rockgut Troggoths and 0-2 Aleguzzler Gargants.'' :Every time a model in the Battalion makes an unmodified 6 to wound roll, that attack deals one extra damage. The only Trogg battalion, and it seems a little pricey for what you get. :*Can't include Mollog or the Hag. :*No options to include a second hero to take that second artefact, which makes a true one drop Troggoth army expensive. :*Probably not worth it. Your heroes are already expensive and an extra artefact might be nice, but you might be better off spending the 180 points on two Fungoid Cave-Shamans and have not only more command points, but better magic support as well. :*If you are bringing this battalion, Fellwater Troggoths are the best for it because they have the highest number of attacks. Second place goes to Aleguzzler Gargants, although they are unreliable (3D6 attacks when healthy and decreasing, and they sometimes fall over when making charges). Big blocks of Rockgut Troggoths get some benefit, as do Dankholds and lastly the Troggboss gets a bit better too. If you're bringing a lot of Fellwaters, like Aleguzzler Gargants or you're looking to reduce your drops, the battalion can be worth it. In other cases you could spend 180 points on better things as stated above. <big>{{color|#DDA0DD|Stomping Megamob}}</big> '''(160 p) (min 820.pt; max 6120.pt)''' ''A {{AOSKeyword|Glogg's Megamob}} Dankhold Troggboss, 3-9 units of {{AOSKeyword|Glogg's Megamob}} Dankhold/Fellwater/Rockgut Troggoths and 0-2 {{AOSKeyword|Glogg's Megamob}} Aleguzzler Gargants.'' :Same composition as the Troggherd, except slightly cheaper, and for Glogg's Megamob units. :*Units can retreat and still shoot/charge later in the turn. Amazing! </div></div>
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