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==Army Building== If it ever come back in stock, begin with the Daughters of Khaine Blood Coven box, and magnetize the Cauldron/Shrine so you can reconfigure it as needed. Start out with ten Sisters of Slaughter and two boxes Doomfire Warlocks. If you happen to have the Mistweaver Saih from Silver Tower, add her. Then, add a second box Sisters of Slaughter and a third box Doomfire Warlocks. You now have twenty crazy murder ladies and fifteen crazy mounted murder mages and possibly a Wizard to keep them company. If you desperately want Witch Aelves, get thirty of them at once. That MIGHT be enough to get them into combat. ''With Khailebron, you are not so vulnerable to enemy shooting = more surviving Witch Aelves, and you can buff them and then teleport them to take out any key units the enemy has (preferably on turn 2+ for that secure charge). Peachy says that he has seen a full unit of buffed Witch Aelves go through a Great Unclean One in a turn, so Witch Aelves are definitely not "bad" as an unit choice. But still take them in groups of 30.'' Witch Aelves are expen$ive as fuck, though, so look for bargains or used models if you want several boxes worth of them. Two boxes Khinerai Heartrenders add even more ranged damage and allow you play a Slaughter Troupe. Alternatively if you want to start a Melusai get two halfs of the new Shadow and Pain set (Hell get three it's such a good deal and you can just sell off the extra Ironscales) and get two Start Collecting box's. This will leave you will 30 Melusai, 10 Hapries, and as many Heroes as you could want. From there either expand with some more Melusai, add in some wildcards with Sisters of slaughter/Doomfire Warlocks, or hell add in Morathi.
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