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===Palladium Selfish=== The Selfish alignments are Palladium's answer to the Neutral alignments of D&D, representing characters who have strong drives to go out and be protagonists, but who aren't really good or evil. They're the wildcards, driven by what makes sense to them. Interestingly, neither of them conflates to the Lawful Neutral alignment, but instead represent more different interpretations of Chaotic Neutral, when compared to their D&D counterparts. '''Unprincipled:''' These characters straddle the borders between Selfish and Good; they're ''fundamentally'' decent people at their cores, but they prioritize their personal goals, desires and feelings. That core decency generally keeps them from being ''too'' awful, but they are still far more morally ambiguous than a Scrupulous character and they tend to have both a fundamental distrust of authority and a dislike of self-confining laws and/or self-discipline. Ironically, despite the alignment's name, they tend to have too many principles to be truly Evil. An Unprincipled character will probably: ::1. Keep his word of honor. ::2. Lie and cheat if necessary (especially to those of Anarchist and evil alignments). ::3. Not kill an unarmed foe (but will take advantage of one). ::4. Never harm an innocent. ::5. Not use torture unless absolutely necessary. ::6. Never kill for pleasure; will attempt to bring the villain to justice alive and ruin him rather than simply kill him. ::7. Usually help those in need. ::8. Rarely attempt to work within the law. ::9. Blatantly break the law to achieve his (usually good-intentioned) goals. ::10. Dislike and distrust authority, the law and bureaucracy. Feels they have been corrupted and abused. ::11. Work with groups, especially if it serves his needs, is profitable, and/or he is in the limelight. ::12. Take “dirty” money. ::13. Never betray a friend. ::14. Have a high regard for life and freedom. '''Anarchist:''' This is the definitive Selfish alignment - "Selfish Selfish", as it were. These characters care only for one thing: themselves, and their gratification. They do still believe that life has meaning, keeping them out of the Evil alignments, but ''their'' life is the most meaningful and important of all, in their mindsets. These are [[mercenary]] type characters; they'll work with anyone and do just about anything if it suits their needs or serves their goals. Power, glory, and wealth tend to be the driving motivations of an Anarchist character's life. Common traits of an Anarchist alignment: ::1. Keep his word, but only if it suits or pleases him. ::2. Lie and cheat if he feels it necessary. ::3. Not be likely to kill an unarmed foe, but certainly will knock out, attack or beat up one. ::4. Never kill an innocent, although his rash or self-serving actions may injure or kill bystanders by accident. ::5. Use torture to extract information, but is not likely to do so for pleasure. ::6. Seldom kill for pleasure. ::7. Not be likely to help someone without some ulterior motive (even if it’s only to show off). ::8. Rarely work within the law unless it serves his purpose. ::9. Constantly break the law to achieve his goals. ::10. Have little respect for authority, the law, or self-discipline. ::11. Not work well within groups; tends to do as he pleases, despite orders to the contrary. ::12. Take “dirty” money without hesitation. ::13. Possibly betray a friend. Sorry, pal.
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