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===Grifter=== The Grifter is the spiritual and literal heir to the Huckster. See, during that nebulous period of time between the Weird West and the Noir era, both the Union and the Confederacy governments decided that Hucksters were too dangerous to allow to run free and too unreliable to be used themselves - the former mostly because of the latter. As such, they executed every Huckster they could find and rounded up every copy they could get their hands on of Hoyle's Book of Games. Fastforward to Jack Emmert, a drifting hustler who managed to score a beat-up copy of Hoyle's Book of Games from one of his marks. Being a clever man, he puzzled out that the book was basically a wizard's instruction manual. He then found out first-hand that the Texas Rangers didn't like people using that book when he had to escape them, narrowly evading them by fleeing into the sovereign territory of the Coyote Confederation. Here, he studied the methods of the shamans, and puzzled out that what both manitou and spirits wanted was personal sacrifice. Long story short, he invented a whole new style of magic; embracing one's personal vice and using indulgence to fuel magic. Thus was born the art of grifting. These guys are basically [[Warlock]]s sworn to Famine. They choose a single defining "bad habit" that is addictive (physically or psychologically) and somehow self-destructive; most grifters use habits like gambling & lying, or substance abuse (drugs, smokes, liquor, etc), but theoretically you could have a pornomantic grifter who charges up by casual sex. Regular indulgence in this vice is needed to fuel their mojo; a a grifter who doesn't indulge at least once daily finds their recovery of magical energy slows to an absolute crawl. Of course, using magic like this isn't without its risks. If a grifter gets a 1 on both their Spellcasting and Wild Die, then they suffer Overdose, a surge of built-up bad mojo that sweeps through their body and ravages them. If they're unlucky, they pick up either a psychological craving for their vice, a supernatural ravaging of the body in some way related to that vice, or both. Inevitably, when their body can't take it anymore, this backlash will kill 'em. Yeah, you can be a Harrowed Grifter. In this case, you're not off the hook; the potent Overdoses will erode your '''maximum''' Dominion, meaning that whilst it can't kill you, it can give the manitou in your head permanent control.
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