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===Elites=== ====Fire Dragon==== 110pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Fire Dragon | 22pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+ | Infantry | 5 Fire Dragons |- | Fire Dragon Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Fusion Gun *Aspect Armour *Melta Bombs *Heavy Aspect Armour (Exarch Only) '''Special Rules''' *Fleet *Battle Focus *'''Assured Destruction''': Models with this rule may add 1 to their roll when rolling on the Vehicle Damage Chart. *'''Crack Shot''' (Exarch Only): A model with this rule may re-roll one failed to hit, to wound or armour penetration roll each turn. '''Options''' *May include up to five additional Fire Dragons - 22pts/model *May upgrade one Fire Dragon to a Fire Dragon Exarch - 15pts *The Fire Dragon Exarch may exchange his Fusion gun for one of the following: - Dragon's Breath Flamer - Free - Firepike - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Howling Banshees==== 55pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | | 11pts | 5 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+ | Infantry | 5 Howling Banshees |- | Howling Banshee Exarch | | 6 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Aspect Armour *Shuriken Pistol *Power Sword *Banshee Mask *Heavy Aspect Armour (Exarch Only) '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *'''Acrobatic''': A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the initiative penalty for charging enemies through Difficult Terrain. *'''Warshout''' (Exarch Only): Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership. *'''Dodge''': A model with this special rule gains a 4+ Invulnerable save during any Fighting Sub-phase in which it is involved in a Close Combat. '''Options''' *May include up to five additional Howling Banshees - 13pts/model *May upgrade one Howling Banshee to a Howling Banshee Exarch - 15pts *The Howling Banshee Exarch may exchange her power sword for one of the following: - Triskele - 5pts - Executioner - 10pts *The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two Mirrorswords - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Striking Scorpions==== 70 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Striking Scorpions | 16pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 5 Striking Scorpions |- | Striking Scorpion Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Shuriken Pistol *Scorpion Chainsword *Plasma Grenades *Mandiblasters '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Infiltrate *Move Through Cover *Stealth *'''Shadowstrike''' If a unit that consists entirely of models with this special rule infiltrate, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule for the rest of the game. *'''Stalker''' (Exarch Only): In the first round of a challenge, this model makes 1 bonus Attack for each point that its Initiative is higher than its opponent's Initiative characteristic. '''Options''' *May include up to five additional Striking Scorpions - 15pts *May upgrade one Striking Scorpion to a Striking Scorpion Exarch - 15pts *The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Scorpion's Claw - 30pts *The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Biting Blade - 5pts **The Striking Scorpion Exarch may exchange both his shuriken pistol and Scorpion Chainsword for two Chainsabres - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Wraithguard==== 160pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Wraithguard | 32pts | 4 | 4 | 5 | 5 | 1 | 3 | 1 | 10 | 3+ | Infantry | 5 Wraithguard |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Wraithcannon '''Special Rules''' *'''Ancient Doom''' *'''Bulky''' *'''Fearless''' *'''Slow and Purposeful''' *'''Feel No Pain''' *'''Wraithsight:''' All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked" '''Options''' *May include up to five additional Wraithguard - 32pts/model *The entire unit may replace their Wraithcannons with D-scythes - 10pts/model *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Wraithblades==== 140pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Wraithblade | 28pts | 4 | 4 | 5 | 6 | 1 | 3 | 2 | 10 | 3+ | Infantry | 5 Wraithblades |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Ghostswords '''Special Rules''' *'''Ancient Doom''' *'''Bulky''' *'''Slow and Purposeful''' *'''Fearless''' *'''Feel No Pain''' *'''Wraithsight:''' All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked" '''Options''' *May include up to five additional Wraithblades - 28pts/model *The entire unit may replace their Ghostswords for a Ghost Axe and Forcefield - free *The unit can take a Wave Serpent as a '''Dedicated Transport''' '''''NOTE THE REMOVAL OF RAGE'''''
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