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===Elites=== ====Tactical Marines==== The battle brothers of the Conservators. Often longtime veterans by the time they take up their power armor. These are the heroes that have made a name for themselves across the stars serving with House Mackentire. 110 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Space Marine | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | Infantry | 4 Space Marines |- | Space Marine Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | 1 Space Marine Sargent |- |} <br style="clear: both; height: 0px;" /> Wargear: *Power Armor *Bolter *Bolt Pistol *Sword *Frag and Krak Grenades *Special Issue ammunition(this can be used with brother bows, but reduce the range of the profile by 6" and change the fire rate to assault 2.) Special Rules: *And They Shall Know No Fear *Hearth and Home *Rememberance *Combat Squads Options: *May include up to 5 additional Space Marines ................................. 22 points/model *Any model may replace his Bolter with one of the following: *-a Brother Bow................................................................. free *-a Combi-flamer, -melta, -grav, or -plasma .................................... 10 points/model *Any model may replace his sword with a personal Sword ......................... 1 point/model *2 Space Marines may each take one item from the 'Ranged Weapons' or 'Heavy Weapons' list. *Space Marine Sargent may take items from the Melee weapons and/or Ranged Weapons lists. *the Space Marine Sargent may take Melta Bombs ....... 5 points *A unit that could fit in a Truck, Rhino, Drop pod, or Chimera can take one as a dedicated transport. ====Knights of the Stone==== The Titan stone is one of the most revered relics in the Conservators possession. All brothers must meditate near the stone before they become true members of the chapter. Here their swords are blessed by the stone, taking on a greater power. Some brothers become mesmerized by their blades, and seek to use them in ever greater combat. They are closely watched, but do not seem to be falling to Chaos. These brothers largely make up the Vanguard Veteran squads of the Conservators. They style themselves as Knights of the Stone. 70 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Space Marine | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry | 4 Space Marines |- | Space Marine Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry (C) | 1 Space Marine Sargent |- | Veteran Space Marine Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> Wargear: *Power Armor *Bolter *Bolt Pistol *Sword *Frag and Krak Grenades Special Rules: *And They Shall Know No Fear *Hearth and Home *Rememberance *Combat Squads Options: *May include up to 5 additional Space Marines ................................. 14 points/model *The entire unit may take camo cloaks .... 2 points/model *Any model may replace his Bolter with a Brother Bow............. free *Any model may replace his sword with a personal Sword ......................... 1 point/model *Up to 2 Space Marines m ............................... free *Mages may take items from the Focus Rod section of the armory. *You may upgrade a Space Marine Sargent to a Veteran Space Marine Sargent .................... 10 points *Space Marine Sargent or Veteran Space Marine Sargent may take items from the Melee weapons and/or Ranged Weapons lists. *the Space Marine Sargent or Veteran Space Marine Sargent may take Melta Bombs ....... 5 points *A unit that could fit in a Truck, Rhino, Drop pod, or Chimera can take one as a dedicated transport. ====Great Armor==== Terminator is a distant memory for the Conservators. They were lost to a suit in the initial war against the Orks. So the Techmarines of the chapter created this work around. Basically a jury-rigged suit of centurion armor. 105 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Great Armored | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Infantry | 2 Great Armored |- | Great Armored Sargent | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Infantry (C) | 1 Great Armored Sargent |- |} <br style="clear: both; height: 0px;" /> Wargear: *Great Armor *Storm Bolter *Power Weapon Special Rules: *And They Shall Know No Fear *Hearth and Home *Rememberance Options: *May include up to 7 additional Great armored ........................... 35 points/model *Any Model May replace their Stormbolter and Power Weapon with a Thunder Hammer and Storm shield ... 10 points/model. *Any Model May take options from the Great Armor section of the armory. *For Every 5 models in the squad, one Great Armored may Replace his storm bolter with one of the following. *-Heavy Flamer ...................................................... 10 points/model *-Scorpion Heavy Repeating Crossbow ................................. 20 points/model *A unit that could fit in a Chimera can take one as a dedicated transport.
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