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==Appendix== ===Ranged Weapons=== ====Fusion Pistol==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 6" | 8 | 1 | Pistol |- |}<br style="clear: both; height: 0px;" /> ====Hallucinogen Grenade Launcher==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 18" | 1 | - | Assault 1. Blast, Hallucinogenic |- |}<br style="clear: both; height: 0px;" /> ::'''Hallucinogenic:''' At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinning test. If the test is failed, then in addition to being Pinned the unit suffers a single wound with no armour or cover saves allowed. This Wound is Randomly Allocated. ====Haywire Cannon==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 4 | 4 | Heavy 1, Blast, Haywire |- |}<br style="clear: both; height: 0px;" /> ====Neuro Disruptor==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 1 | 2 | Pistol, Fleshbane |- |}<br style="clear: both; height: 0px;" /> ====Prismatic Cannon==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 3 | 4 | Heavy 1, Large Blast |- | 24" | 5 | 3 | Heavy 1, Blast |- | 24" | 7 | 2 | Heavy 1, Lance |- |}<br style="clear: both; height: 0px;" /> ====Star Bolas==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 6 | 2 | Assault 1, Blast, One Use Only |- |}<br style="clear: both; height: 0px;" /> ====Shuriken Weapons==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Range ! S ! AP ! Type |- | Shrieker Cannon | 24" | 1 | 5 | Assault 1, Bio-explosive, Bladestorm, Pinning, Poisoned (2+) |- | | 24" | 6 | 5 | Assault 3, Bladestorm |- | Shuriken pistol | 12" | 1 | 2 | Pistol, Fleshbane |- | Shuriken catapult | 24" | 4 | 5 | Assault 1, Bladestorm |- | Shuriken cannon | 24" | 6 | 5 | Assault 3, Bladestorm |- |}<br style="clear: both; height: 0px;" /> ::'''Bio-explosive:''' If a non-vehicle model is slain as a result of an attack with this special rule, centre the small blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP 4 hits equal to the number of models from their unit that are under the marker. These hits have the Ignores Cover special rule. ::'''Bladestorm:''' Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2. ===Melee Weapons=== ====Harlequin´s Caress==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee, Caress of Death |- |}<br style="clear: both; height: 0px;" /> ::'''Caress of Death:''' To Hit rolls of 6 made with a weapon with this special rule causes a single automatic Wound, regardless of the target´s Toughness, and is resolved at AP 2. Against vehicles each To Hit roll of a 6 causes a single automatic glancing hit. ====Harlequin´s Embrace==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee, Embrace of Death |- |}<br style="clear: both; height: 0px;" /> ::'''Embrace of Death:''' A model equipped with a weapon with this special rule has the Hammer of Wrath special rule, but makes D3 Strength 6 AP - Hammer of Wrath Attacks. ====Harlequin´s Kiss==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee, Kiss of Death |- |}<br style="clear: both; height: 0px;" /> ::'''Kiss of Death:''' When a model equipped with a weapon with this special rule makes its close combat attacks, one of its Attacks will be a Kiss of Death Attack (roll this Attack seperately). Kiss of Death Attacks are resolved at Strength 6 AP 2. To Wound rolls of 6 made with Kiss of Death Attacks have the Instant Death special rule. ====Miststave==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +2 | - | Melee, Concussive, Fleshbane |- |}<br style="clear: both; height: 0px;" /> ====Zephyrglaive==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Zephyrglaive | | | | |- | (Charge) | - | +1 | 2 | Melee, Charge |- | (Static) | - | User | 3 | Melee |- |}<br style="clear: both; height: 0px;" /> ::'''Charge:''' This profile may only be used in a turn in which its wielder has charged. ===Esoterica of War=== ====Flip Belt==== A model armed with a flip belt is not slowed by difficult terrain and does not suffer penalties to its Initiative for charging through difficult terrain. In addition, a character armed with a flip belt passes Look Out, Sir rolls on a 2+. ====Mirage Launchers==== Once per game, instead of using its Jink special rule, a unit entirely composed of models armed with mirage launcher can use them. All models in the unit gain a 4+ invulnerable save against shooting attacks until the the start of their next Movement phase. ===Harlequin Vehicle Equipment=== ====Crystal Targeting Matrix==== One use only. A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase. ====Ghostwalk Matrix==== A vehicle with this upgrade has the Move Through Cover special rule. ====Holo-fields==== A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save. ====Mirage Launchers==== Once per game, instead of using its Jink special rule, a unit entirely composed of models armed with mirage launcher can use them. All models in the unit gain a 4+ invulnerable save against shooting attacks until the the start of their next Movement phase. ====Spirit Stones==== A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered. ====Star Engines==== Vehicles with this upgrade can Flat Out up to 12 additional inches. A Walker with this upgrade Runs an additional 6". ===Armour=== ====Holo-suit==== A model armed with a holo-suit has a 5+ invulnerable save. ===Relics of the Black Library=== ====Ceogorach´s Rose==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee, Master-crafted, Shred, Kiss of Death |- |}<br style="clear: both; height: 0px;" /> ::'''Kiss of Death:''' When a model equipped with a weapon with this special rule makes its close combat attacks, one of its Attacks will be a Kiss of Death Attack (roll this Attack seperately). Kiss of Death Attacks are resolved at Strength 6 AP 2. To Wound rolls of 6 made with Kiss of Death Attacks have the Instant Death special rule. ====Crescendo==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 4 | 5 | Assault A, Bladestorm |- | - | User | - | Melee |- |}<br style="clear: both; height: 0px;" /> ::'''Bladestorm:''' Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2. ::'''Assault A:''' This profile uses the firing models Attacks characteristic as the number of shots fired. ====The Mask of Secrets==== A model armed with The Mask of Secrets has the Fearless special rule. In addition, enemy units within 12" of the bearer suffer -2 to their Leadership. ====The Storied Sword==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +1 | 3 | Melee, Master-crafted |- |}<br style="clear: both; height: 0px;" /> ====The Laughing God´s Eye==== Friendly models within 12" of a model armed with The Laughing God´s Eye have the Adamantium Will special rule. ====Starmist Raiment==== Whenever a model armed with the Starmist Raiment Runs it gains a 3+ invulnerable save until the start of its next Shooting phase.
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