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Codex - Necrons: /tg/'s 8th Edition
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====Universal==== *'''Funeral Mask:''' ''This Ancient Necrontyr funeral mask contains a fragment of Aza'Gorod's ethereal body. On the field, the mask acts as a black sink of life, projecting the fear of death into the enemies, making them shake with existential dread.'' ::Enemy units cannot fire Overwatch at a model with the Funeral Mask. In addition, enemy units within 6" of this model must subtract 1 from their Leadership characteristic. *'''Gauntlet of the Conflagrator:''' ''Crafted by the Cryptek Harri’apt the Conflagrator, this gauntlet uses interdimensional energy-exchangers to open a microscopic conduit to the raging heart of a star. The superheated plasmic flame that erupts through this hole is forced down a cone of hyperdense gravitons that spew the energy forth in a blazing cloud of unstoppable fury.'' ::Model with Gauntlet of Fire only. The Gauntlet of the Conflagrator replaces the model's Gauntlet of Fire and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of the Conflagrator''' || 18" || Assault 2D6 || * || -4 || 2 || This weapon can only be fired once per battle. This weapon automatically hits its target. This weapon wounds on a 2+. |} *'''Lightning Field:''' ''This formidable adaptation of tesla weapon technology is a defensive shield that surrounds the bearer with a web of emerald lightning. Any foe that attempts to draw close is engulfed in this living electricity, and swiftly transformed into a blackened, smoking skeleton.'' ::The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that unit suffers a mortal wound. *'''Mindshackle Scarabs:''' ''Thousands of miniature canoptek scarabs swarm from the necrodermis body of the wielder, entering the blood vessels of the victim and reaching the central nervous system, where they can control it like a puppet under the pharaoh's will.'' ::At the beginning of the Fight phase, before any blows are struck, select a model within 1" of a model with Mindshackle Scarabs and roll 3D6, if the result is higher than that model's Leadership characteristic, that model cannot attack any of your units and has to attack his own unit or another enemy one within 3" (you choose which one). *'''Nanoscarab Casket:''' ''Invented by the Cryptek scientist known as the Onyx Swarm, this unassuming vial of black crystal is filled with thousands of tiny writhing Canoptek automatons. Once released, the swarm of miniaturised constructs envelops the bearer’s necrodermis, repairing grievous wounds and flooding their body with synthetic stimuli.'' ::The Nanoscarab Casket replaces the bearer's Phylactery. The bearer of the Nanoscarab Casket regains D3 lost wounds at the beginning of your turn, rather than 1, from their ''Living Metal'' ability. In addition, the bearer also regains D3 lost wounds at the beginning of your opponent's turn. The first time the bearer is slain, roll a D6. On a 4+ set the bearer up again at the end of the phase, as close as possible to its previous position, and more than 1" from any enemy models, with D6 wounds remaining (if the roll exceeds the maximum number of wounds of that model, it's instead brought back with all its wounds). *'''Sempiternal Weave:''' ''Only the finest Cryptek artificers know the secret of crafting a Sempiternal Weave. These gossamer-thin plates are formed from phase-hardened amaranthine and threads of adamantium. They are then layered over the bearer’s carapace of living metal, and when struck they stiffen and contract, turning aside energy blades, bolt shells and even the searing heat of a plasma burst.'' ::Increase the Toughness and Wounds characteristics of the bearer by 1. *'''Tesseract Labyrinth:''' ''Disguised as a simple cube, the Tesseract Labyrinth is the physical manifestation of a pocket-dimensional prison gateway, used by the Necrons to imprison those enemies they find too difficult to face directly head-on. These arcane relicts are extremely dangerous as once one is trapped inside, there is no escape.'' ::Once per battle, before the model with the Tesseract Labyrinth attacks, select an {{W40kKeyword|Infantry}} enemy model that is within 1" of it. Roll a die, if the result is higher than that model's remaining number of wounds, remove it from play. *'''The Nightmare Shroud:''' ''This heavy cloak of living-metal scales was forged by Ut-Hekneth the Unsleeping during his million-year madness. The cloak itself is virtually indestructible, each scale formed from quantum-folded layers of void-hardened adamantium bonded with a hyper-flexible energy weave. This is a by-product of its primary design, however, which is to project the worst excesses of Ut-Hekneth’s madness, assailing nearby enemies with phantasms of dread as potent as any mortal danger.'' ::The bearer's Save characteristic is improved by 1 (i.e. a Save characteristic of 4+ becomes 3+, a Save characteristic of 3+ becomes 2+ etc.) In addition, enemy units subtract 1 from their Leadership characteristic whilst they are within 6" of the bearer of the Nightmare Shroud. *'''The Orb of Eternity:''' ''The Orb of Eternity is thought to be the first resurrection orb ever created. For millennia, it rested in a primitive fane on the world of Ormandus, where the indigenous populace marvelled at its seemingly divine ability to effect repairs upon their technologies. Ever since this state of affairs was righted by a host of Triarch Praetorians, the orb is imparted as a boon to those nobles who are deemed worthy.'' ::The Orb of Eternity replaces the bearer's resurrection orb. If a model has the Orb of Eternity, once per battle, immediately after you have made your Reanimation Protocols rolls, you can make Reanimation Protocols rolls for models from a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|INFANTRY}} unit within 3" of the bearer; when making these rolls add 1 to the result of each roll. *'''The Veil of Darkness:''' ''This device was fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Activated with a thought, the veil causes space and time to warp around its user and those near them, enfolding them in a swirling darkness. As the darkness fades, the user and their comrades appear elsewhere on the battlefield, transported through a miracle of arcane science.'' ::Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|INFANTRY}} unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer). *'''Voidreaper:''' ''Legend has it that on the day Aza’gorod the Nightbringer was sundered into shards, this warscythe appeared in the armoury of the Nekthyst Dynasty’s crownworld. Its blade is a sliver of the void, and when swung, it cuts through more than just mere physical forms. Its victims drop to the ground as husks, their souls torn from their bodies like tattered shrouds before dissipating with final screams of horror.'' ::Model with Warscythe only. The Voidreaper replaces the model's Warscythe and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voidreaper''' || Melee || Melee || * || -2 || 3 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 2 from the result. This weapon wounds on a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}} unit, in which case it has a Strength of 7. |}
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