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====Onager==== The onager is an Imperial Legion siege engine, a catapult, that uses torsional force to fling like rocks at the enemy. When fired the arm spins around and slams into the padded bed causing the whole device to flinch and shake. It is from this motion that the onager draws its name. In combat the weapon is used to batter infantry with showers of rock, or fling especially large ones at enemy fortifications to batter them down. 90 pts per artillery. Support. Skirmish, Artillery, Imperial. 1 to 3 artillery per unit. 25mm x 25mm base(crew). 50mm x 100mm base(Onager). Onager Unit {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Onager | - | - | - | 7 | 4 | - | - | - | - | - |- | Crewman | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 1 | 5+ |- | Engineer | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 1 | 5+ |} '''Crew:''' 4 Crewman per artillery '''Wargear: ''' Hand Weapon, Plate Armor. '''Special Rules:''' Catapult: Onagers are made up of crew and the actual artillery piece, with oncoming ranged attacks being split between the two(see rules for artillery in the Scrollhammer rulebook). The Onager artillery model may not move, only pivot, and requires at least one crewman to make use of the special shooting attack. If an Onager unit is forced to Fall Back while not locked in combat, and contains one or more artillery pieces, instead remove an artillery piece as a casualty. Onagers fire with the following profile- *Move or Fire 1, Blast, Barrage, 12-60β range, S7AP3, Multiple Wounds (d6), rolls 2d6 armor penetration against buildings. Mechanical: The Onager model is Immune to Poison and Immune to Disease. The crew of each artillery may: *Upgrade one model to Engineer(+1 BS, +1 Ld) for +10 pts *Take shields for +1 pts per model Each Engineer may replace his or her armor with Glass Armor for +4 pts
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