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===Networked Machines=== Shells manufactured by Network make use of advanced technologies that were either fringe or unknown before the Loss; synth-muscle and electroconductive gel have been perfected, as have magnetic projectiles in the form of coilguns and railguns. Instead of using Applications, Networked machines have access to integrated components that function as plugins. [[file:Networkscale.png|800px|right]] Plugins often mimic the powers of other supernatural creatures; even the basic traits that grant Networked machines their claws and weapon attacks are plugins. All Networked machines have the 12% titanium and Focused Specialist traits. They also gain the following: '''LAN consciousness:''' Networked machines share a constant, silent link. This link extends to 100 meters If a Networked machine is advanced enough to use Willpower, all machines linked to it may spend its willpower as though it were their own. If a Networked machine is severed from this link, it must make a Resolve+Composure test or be stunned for 1 round. If it succeeds, it instead suffers a -3 fatigue penalty for 1 round. A group of Networked machines without a local commander has access to 3 willpower. {|class="wikitable" border=0 cellspacing=0 cellpadding=2 style="margin: 1em; border: 2px solid black;" |- !align=left colspan=8 | Building Networked Machines |- | Rank || Attribute dots || Skill dots / Specialties || Skill Maximum || Spark || Plugin/Merit dots |- | Omega || 9 || 12/6 || 3 || 1 || 10 || |- | Beta || 11 || 16/8 || 4 || 2 || 13 || |- | Alpha || 13 || 20/10 || 4 || 3 || 17 || |- | Alpha+ || 15 || 24/12 || 5 || 4 || 22 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! ! ! |- |Seeker *Intelligence 2, Wits 3, Resolve 1, Strength 2, Dexterity 3, Stamina 2, Presence 1, Manipulation 1, Composure 3 *Skills: Athletics 3, Weaponry 2 (combat blades 2), Stealth 3, Investigation 1, Survival 2 (tracking 2), Computers 1 (hacking 2) *Willpower: - *Initiative: 8 *Defense: 3 *Speed: 10 *Size: 5 *Attacks **Combat Blades dmg 2 (L) ap 1, dice pool 8 *Armor: 2/2 *Spark: 1 *Charge: 5 *Integrity: 7 *Plugin: Combat Blades ([][][]), Advanced Senses ([][][]), *Merits: Fast Reflexes ([][]), Integrated Armor ([][]) |Shredder *Intelligence 2, Wits 2, Resolve 1, Strength 2, Dexterity 3, Stamina 3, Presence 1, Manipulation 3, Composure 1 *Skills: Firearms 3 (coilguns 2), Intimidation 2 (induce panic), Brawl 3, Athletics 2 (jumping 2) *Willpower: - *Initiative: 4 *Defense: 2 *Speed: 11 *Size: 5 *Attacks **Light Coilgun dmg 2 (L), dice pool 9/9 **Slam dice pool 5 *Armor: 1/1 *Spark: 1 *Charge: 5 *Integrity: 8 *Plugin: x2 Integrated Coilguns ([][][][]) *Merits: Ambidextrous ([][]), Gunslinger ([][][]), Fleet of Foot ([]) |Jailer *Intelligence 1, Wits 4, Resolve 2, Strength 4, Dexterity 1, Stamina 2, Presence 2, Manipulation 1, Composure 1 *Skills: Brawl 3 (boxing 2), Weaponry 3 (Stun Gun 3), Crafts 2, Subterfuge 2, Intimidation 2 (Interrogation 1) *Willpower: - *Initiative: 4 *Defense: 0 (3 vs brawl) *Speed: 10 *Size: 5 *Attacks **Boxing (b) dice pool 8/8 **Stun Gun (penalty to next roll, may stun, no armor) dice pool 9 *Armor: 3/3 *Spark: 1 *Charge: 5 *Integrity: 7 *Plugin: Stun Gun ([][][]) *Merits: Integrated Armor ([][][]), Boxing ([][][]), Strong Back ([]), |- |} '''Seeker:''' The backbone of Network's exploratory force, Seekers comb the ruins for salvagble tech. Since they're there, they also slaughter any humans lurking about the place. '''Shredder:''' Network's basic fire support construct, Shredders favor a run-and-gun, spray-and-pray combat style that proves very effective at mowing down large numbers of unarmored targets, such as dirty human peasants. '''Jailer:''' Network's Favored anti-machine trooper, these constructs serve as guards and taskmasters, subduing valued targets with their powerful arms, releasing electrical jolts into particularly noncompliant machines. [[file:Networktormentor.png|400px|right]] {| border="1" cellspacing="0" cellpadding="5" align="center" |- |Marionette (omega) *Intelligence 1, Wits 4, Resolve 1, Strength 1, Dexterity 4, Stamina 1, Presence 2, Manipulation 1, Composure 3 *Skills: Weaponry 3 (blades 3), Stealth 3 (shadowing 1), Medicine 3, Athletics 3 (jump 1, climb 1) *Willpower: - *Initiative: 9 *Defense: 4 *Speed: 12 *Size: 5 *Attacks **Combat Blades dmg 2 (L), dice pool 9/7 *Armor: 1/1 *Spark: 1 *Charge: 10 *Integrity: 6 *Plugin: Combat Blades ([][]), Flickerer ([][]) *Merits: Fast Reflexes ([][]), Two-weapon fighter ([][]), Silicone Covering Fleet of Foot ([][]) **Emitting confusing afterimages, a Flickerer adds 2 to the machine's defense vs Firearms for 1 turn, provided it moved. |Tormentor (beta) *Intelligence 2, Wits 3, Resolve 1, Strength 2, Dexterity 4, <br/>Stamina 2, Presence 3, Manipulation 1, Composure 2 *Skills: Intimidation 4 (induce panic 3), Brawl 4 (knock prone 3), Athletics 4 (2 sprint), Stealth 4 *Willpower: - *Initiative: 6 *Defense: 3 *Speed: 15 *Size: 6 *Attacks **Kick (bashing) dice pool 6 **Kick (knock prone) dice pool 9 **Microwave Emitter dice pool 10 *Armor: 1/1 *Spark: 2 *Charge: 12 *Integrity: 8 *Plugin: Microwave Emitter ([][][][]) *Merits: Fleet of Foot ([][][]), Giant ([][][]) **Microwave Emitter: bathes a 45 degree cone with <br/>blistering microwaves that inflict bashing damage.<br/> Once a target accumulates 5 damage from a Cooker, <br/>all additional damage is lethal Fire damage, and the target catches fire. Stamina+Dexterity+4, Range 10/15/20 |} '''Marionette:''' Network's specialized assassins, a Marionette's SAP is usually taken from a nurse or surgical assistant. Swift and merciless, they are intended to dispatch armed warriors in close quarters. In particular, they lurk in ruins that would be tempting salvage targets. Treasure hunters particularly loathe the "ninja-witches." '''Tormentor:''' an advanced skirmisher, the Tormentor is armed with a pair of powerful "cookers" capable of blistering flesh and setting buildings alight. Used to clear settlements or harry armed columns, they rely on speed and use of terrain rather than armor.
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