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Warcry/Tactics/Hedonites of Slaanesh Sybarites
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==Minions, Thralls, and Allies== There are 3 allies that can really boost the effectiveness of this warband. ====Sloppity Bilepiper==== What's this ugly ass demon doing with our beautiful slaanesh mortals? Playing the dance of his people of course. His ability increases the movement speed of all allies nearby by 1 inch. Your good units are SLOW, and this fucker will help mitigate that issue. ====The Contorted Epitome==== You are taking this ally for its monumental and gamechanging Triple. The Triple will let you keep an enemy unit from activating for the round which is huge. And the best part? You don't need to use it if your opponent gets initiative. Normally players want to activate theirkey unit later in the round after seeing how the round takes shape. The Contorted Epitome will force your opponent to use initiative to use his best unit first or risk you locking it out of the round. You force your opponent to play this cards early, then you can react accordingly. A huge advantage. The icing on the cake is that this unit slaps hard in melee. 6 attacks @ 2/4 a swing? Hell yes. The strength 3 sucks. But guess what, you know that Triple you didn't have to spend as your opponent already used his best unit? Use that saved triple on your Lord of Pain. ====Deathmaster==== Skaven's Lead from the Back ability. Give all your twinsouls 1-3 more attacks a SWING. The Deathmaster is also pretty killy itself.
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