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====Skaven Spells of Plague==== *Pestilent Breath (5+): a flame template spell and therefore quite useful. Causes S2 hits with no armor saves allowed, it can be cast in close combat causing d6 hits instead of using the template. Very cheap to spam with multiple Plague Priests, who can take it as a standard spell. *Bless with Filth (7+): gives a target unit poisoned attacks, especially effective on frenzied Plague Monks in CC. The best part is that it can effect units already in combat, so if you need a few more wounds this spell is a solid choice. *Wither (8+): oh hell yes! Target unit within 12" gets -1T, I'll let that sink in. You say big whoop? Well hold on I haven't mentioned the best part: it last all game and it STACKS.Get two Plague Priest casting this on a T3 unit in the same turn and they will be wounded on 2+. Insert evil laugh. Remember if a model's toughness reaches 0 it is removed as a casualty.As each spell can only be known once in each army (unless it's the models substitute spell - effectively the signature for that character e.g. warp lightning for warlock engineers)its not possible to have this spell twice but could be cast over two or more turns as it stacks (not if you only have 1 wizard with the spell; one wizard cannot have multiples of the same "remains in play" spell active at the same time). Now that the end times are rolling out though... this is one of the most broken spells in the bloody game.unit of nurgle chaos warriors being a pain? Cast this baby 4 times on them and BOOM they're gone. *Vermintide (8+): ''Cracks Call lite'' It's effective and hits a lot more models but is restricted by impassable terrain and water. Causes 3D6 S2 to any unit caught under the template (which has a 4D6 range) so combined with a couple of withers from the turn before it can be quite catastrophic. *Cloud of Corruption (11+): kind of a mixed bag. You roll a dice for each unit within 12": on a 2+ (enemy unit), 4+ (friendly unit) or 5+ (Clan Pestilens) that unit takes D6 S5 hits with no armour saves allowed. Not bad if you have no friendly units nearby but will probably bite you in the butt if you cast it at the wrong moment. *Plague (13+): neat and quite potentially hilarious. Units within 18" must take a Toughness test per model: if failed, model loses 1W. If cast on a unit in CC it affects all units involved. After that roll a D6, if you roll a 1 your opponent gets to pick one of your units to infect. '''FUN*'''
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