Editing
Warhammer 40,000/6th Edition Tactics/Chaos Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Super Heavy=== *'''Harbinger:''' Essentially a scaled down BFG ship, this big ass bomber carries death from above in a durable and retardedly well armed package. This dwarfs thunderhawks and warhound titans and if Forgeworld ever decides to give it a model, it will only be eclipsed in size by the larger titans and the Tau [[Manta]]. It has enough bombs to pretty much cover smaller boards in pieplates, and its underside mounted autocannons allow it to get some more hate on the suckers down below. However, for a flyer it is slow, and it is an oh so juicy target for your enemy's anti-air. This thing NEEDS escort if there are enemy fighters in the skies or it WILL be blown out of the sky. ... Except it only exists in Aeronautica Imperialis, and not Apocalypse. *'''Plaguereaper of Nurgle:''' YOUR EIGHTEEN BARRELS OF HELL! Basically, its BS4 Baneblade with main gun switched to big-ass vomit-thrower of Nurgle, ability to take CSM bitz like Havoc launchers, and ability to strike back in close combat due to nurgling-infested hull. Pretty disgusting thing, but in a good way. *'''Silver Tower of Tzeench:''' This thing is weird. It spams doombolts and shoot D-strengths beams, but only at short (for Apoc) range and is also pretty fragile with only 2SP and weak armor. Though it has a 4+ invuln, it's not really worth it. **Alternate opinion: Very usefull next to a warhound titan to make it last until turn 2. 4+ Cover to the titan * '''Khorne Lord of Skulls:''' Khorne's big badass close combat death machine. It starts with only 4 attacks, but gets more (up to ten) for each hull point it loses - even if it recovers those lost hull points later! This is made better by it having It Will Not Die and a 5+ Invulnerable save and the fact that his CC weapon is Strength D! This thing also has two ranged weapons. His arm weapon is a 48" Heavy 12 gatling gun with Pinning but can be replaced with a 60" S9 AP3 Apocalyptic blast that forces successful saves to be re-rolled. His belly gun is an MEQ killing Hellstorm Template that can be replaced with either a 48" S7 AP2 Large blast gun or an even deadlier Hellstorm Template that has Gets Hot but also has Instant Death. Well worth considering. *'''Brass Scorpion of Khorne:''' Hilarious amounts of super-heavy walker rape in a segmented can. For 400 points, you get a Baneblade-level armored big metal arachnid with a Demolisher Cannon for a face, Inferno Cannon-equivalents in both arms, a S6 AP3 <i>Heavy 10</i> splattergun on its tail, and close combat capability that will pretty much make anything that survives its ranged weaponry bombardment shit itself (though it's only WS3). Oh, and it makes enemy psykers explode and goes supernova when it finally gets taken down by the massive ordnance your enemy will inevitably deploy to kill the hell of it before it does a berserk charge and tears his shiny [[Titan]] seven new assholes. What's not to like? Worth to say there is two models of Brass Scorpions - regular Defiler-like one you need to scratch-build yourself and buffed out Great Brass Scorpion, who's model is also one of the most bad-ass-looking thing Forge World ever made. Greater Brass Scorpions get +3 attacks, and +1 to SP and front armor for like 150 extra points (new Apocalypse book puts it at 300 more now. In exchange it's demolisher ignores cover, it gets more stomp attacks, gained It will not die and is a daemon.) - still totally worth it, considering awesomeness of FW model. *'''Subjugator of Slaanesh:''' Highly modified possessed Warhound Titan, fueled by sex, drugs and rock 'n' roll (or cocaine and dubstep, accounts vary) It have no void shields, low AV of 12/12/10 (though it comes with 5++ for being possessed) and packs lot of powerful sonic guns on its hull, but when it comes to pure raw firepower Feral Titan totally outclass Subjugator. On the other hand this thing have two giant claws, which give it a lot of S10 attacks (do not forget extra D6 S10 AP1 HoW hits) which stacks perfectly with fleet, charge-after-2D6-run and increased WS and initiative of Subjugator, making this 500-pts warmachie one of the best close-combat titan-killers in the game - even if it don't kill enemy titan in one turn, it would tie it in close combat, which is also great, considering average titan firepower. Also there is no model of this thing available - you must scrath-build it. *'''Feral Titan:''' A chaos Warhound Titan, what works for the Warhound works for this thing. Comes stock with Dirge Caster for free, making all those chaos space marines and cultists around fearless - use it to make impenetrable anti-charge meatshield around it. Could and should be possessed WITHOUT BS penalty, because 5+ invuln on titan is great. Got 750 pts. to blow for an Apocalypse slot? **As of the 2013 Apocalypse update the price went down by 20pts, dirge casters now work like the ones in the codex, and you can choose what daemon possesses the Feral, giving it the daemon special rule plus personal rules based on it's alignment to a God. ***Khorne: The cheapest (along with Slaanesh) at 50 pts, gives Hatred(Slaanesh), let's you reroll the number of stomps you get, and gives +D3 attacks on the charge. Because you were going to charge instead of just shooting it with your guns anyways right? Meh upgrade really. ***Nurgle: The most expensive at 100 pts, it gives Hatred(Tzeentch) and It Will Not Die. Despite the high cost this seems to be the best option, giving survivability to something that was already a fire magnet. ***Tzeentch: 75 pts granting Hatred(Nurgle), rerolls for 1's to hits, and gives the Inferno Cannon Soul Blaze. Despite Soul Blaze being kind of overkill and not really effective the rerolls make up for it. Another good option. ***Slaanesh: the other 50 pts option, this one grants Hatred(Khorne) and in CC forces the enemy to take a LD test at a -2 or reduces their initiative to 1. If it wasn't for the fact that most CC threats are I1 anyways (other walkers maybe?) this would be good. *'''Chaos Reaver Titan:''' Like the Feral, this doesn't differ from the Imperial version much (except it could be possessed too), use it like you'd use its loyalist counterpart.(New Apocalypse book in, price went up 10pts and possession works like the ferals, just double the cost of the upgrades.) *'''Banelord Titan:''' Warlord titan that's spent too much time the warp causing it to get possessed by khornate daemons, and turned into an overpriced piece of scrap. Costs the same as normal Warlord and is just as durable, with lower BS, a rage table like a chaos dreadnaught, which is really bad since this thing is expensive even for an apocalypse game and you do NOT want it making uncontrollable moves that might include shooting at your army. The worst part is that it's stuck with a per-determined weapons loadout, which unfortunately is the biggest schizo armament in the game. This has two long range weapons that can hit most anything, but it's other three weapons require it to get to really, really, to the point where an enemy can easily get inside the range where its long range weapons can't shoot it, it's tail weapon requires to get to close to shot it's long range weapons, because somebody felt it was a good idea to give titan a close range weapon that it has to get too close to use two of its other guns. While the banelord is for from helpless in melee since it can make stomp attacks with destroyer weapon strength and has six regular destroyer attacks, but Apocalypse games have some very mean close combat units that can make sure that the Banelord is likely to take some damage in return, if not rip to pieces, and in melee it's NOT protected by its void shields. The only other thing of note about is that all psykic power used on it suffer automatic perils of the warp regardless of whether the pysker passes their test or not, but there's really only a few powers that pose a danger to this and they tend to require the opponent to get so close that they're better off assaulting it. So for the cost of a Warlord, you get something that can't decide if it wants to be a long range shooting unit or a close-combat unit that can never use all its weapons at once. You're better off with using a regular Warlord. Seriously, who thought that this piece of junk was a good idea? *'''Chaos Thunderhawk Gunship:''' The guys at Forgeworld have decided they want more money by giving us a Thunderhawk. *Anyone can take anything now, because 6th Edition.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information