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===Battle Brothers=== *'''Other Chapters of muhreens''': Let's get serious: if you're relying on MOAR marines it's because they have toys that you don't. With that clear, let's see what have your less Codex-compliant battle-brothers. Allying with other Codex-compliant chapters is good only if you want two different Chapter Tactics or another Chapter's special character. **Codex Space Marines: Unlike other Codices, Space Marines can ally with themselves, so it's worth noting it here. In general use, each chapter tactic works well with a unit and tactic. Combine chapter tactics to get the more out of certain units then one chapter tactic alone can give you. Fists have better devastators thanks to Tank Hunters, while Ravens have better assault Marines. Combine them to have Tank Hunting dev's de-can a transport for Assault marines to charge with extra hammer of wraths, or Salmanders cook with re-rolling wound flamers, or any combination you can come up with. **'''[[Black Templars]]''': While not the brightest thing in the world to do now that Black Templars are included in the Codex Space Marines, this can be done if you wanted to mix chapter tactics. Say, your primary detachment is Imperial fists and in that detachment you kit your devastators out for anti tank duty, while the BTs act as, basically, scoring assault marines with land raiders. **'''[[Blood Angels]]''': You're allying with BA because two things: speedy tanks and surgical deep striking jet-packaged assault units. Otherwise GTFO. They have a good assault unit in Death company, good MEQ blasting in the Sanguinary guard and Vanguard veterans and their rhino-variants tanks are fast, which can be wonderful with [[Vindicator|certain ones]]. **'''[[Dark Angels]]''': We are talking about the [[Deathwing]] and [[Ravenwing]]. The Deathwing have some nasty terminators that can be used if you can't (or don't want to) use yours. The Ravenwing are the same, but replacing terminators for bikes, Land Speeders (this includes the Vengeance and Darkshroud patterns), and flyers. ALSO, they have librarians with divination powers (that can take power shield generator as well), just stick him with devastator squad and enjoy. Combining Darkshroud with the White Scars or Astral Claws could lead to entire army of [[Cheese|3+ covered bikers]] (2+ on turbo-boost). **'''[[Space Wolves]]''': WOLFWOLFWOLFWOLFYWOLF... Ahem. Jokes aside, the Thunderwolves are a godsend to the vanilla. Resilient, fast and strong assault unit; even the TH/SS termies can't say that. *'''Imperial Guard''': They gives the [[Tarpit]], cheap infantry and meatshields that may come in handy to the marines. Also useful for their [[Imperial Ordnance|artillery]] and tanks. Also very fluffy, everybody knows of hopeless IG whose asses must be saved by the marines. Also [[Leman Russ Battle Tank|Leman Russes]]. Also Divination. *'''Tau Empire''': What are the Tau? Ungodly shooting power. You can give them infantry that doesn't suck in CQC. Also, their crisis commanders have wargear that confers special rules to the entire squad, so laugh as your night vision shroud and stealth devastators or Hit and Run assault terminators mess with the enemy. Also, crisis suits are just like attack bikes, except better in every way. Stealth and Pathfinder teams Teleport beacons are also great for deepstrikers in your army, especially with infiltrating stealthsuits, who work great with Lucius drop-poded dreads and Vanguard vets.
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