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==Formations== '''Purge Squadron (Apocalypse):''' 3-6 Retributor Squads, 3-6 Immolators, all of the Retributor squads have to have 4 Heavy Weapons, and must have at least one Heavy Bolter, Heavy Flamer and Multi-Melta. You might think this makes the squads awkward, but there are a few mitigating factors. Firstly, all the squads get Relentless. Secondly, 6 or more squads in the formation can combine fire into Wall of Fire (so if you have 6 of each, you can do it twice). All of the units doing it have to have at least 1 model in line of sight and range The Wall of Fire has 4 firing modes: Bolter Storm, which is Range 36, S5 AP4 Apocalyptic Blast; Flamer Storm which is a Hellstorm, Torrent at S5, AP4; Melta Storm which is Range 24, S8, AP1 Melta, Large Blast; And Holy Trinity which is Range 24, S6, AP3, Ignores Cover, Melta, Massive Blast. Oh and if any one squad in the formation passes it's Faith check, the ENTIRE formation gets Rending for it's Wall of Fire. If you have the models for it, you should definitely consider this formation, it can wreck entire armies when they get in close. '''Reptentant Host (Apocalypse):''' 3+ Penitent Engines, 3+ full units of Repentia (so 27 Repentia and 3 Mistresses of Reptentance minimum). The entire formation gets Rampage, It Will Not Die (only effects the Penitent obviously) and re-rolls to their FNP rolls (only effects the Repentia, again obviously). It could be fun, but you'll be hard pressed to find any Sororitas player with 30 Repentia. Still, Penitent Engines with Rampage? And re-rollable 3+ FNP? Good times. '''The Angelic Host (Apocalypse):''' 2-5 full squads of Seraphim and Saint Celestine. You get Fearless, to re-roll failed Invul saves (only applies to Celestine, as Seraphim already get this), plus you get to Deep Strike at the beginning of any of your turns and get Shred when you Deep Strike, which is basically a free turn of your Faith Ability. It's probably the easiest to field of any of the Formations and it could be really nasty under the right circumstances. '''Warhound Hunting Pack (Apocalypse Warzone Pandorax):''' 2 Warhound Titans. They get Scout, Shrouded if they're within 12 inches of each other and if one shoots at a unit the other one has already shot at, the enemy has to reroll successful cover saves. It's pure awesome, sure but...who the fuck owns 2 Warhound Titans? Seriously. ===Castellans of the Imperium=== Found in Gathering Storm: Fall of Cadia, this detachment skirts the line between using no force org, and being battle forged. Basically, take Imperial Guard, Sisters of Battle, Space Marines (Vanilla Space Marines with Black Templars mind you),Imperial Knights, Assassins, and Militarum Tempestus. Then build the army around the units in their different unit organizations. Ok, so it's not that clear cut. The detachment basically lists what units (by name) can be used in what position. Sisters add some interesting choices to the detachment. Cheap HQs, 6++ on MEQ units, some interesting abilities to units to add as options to the different force orgs. Overall, Sisters add a mix bag. Other factions may offer direct options for what they do, Sisters simply offer a different option. Aside from giving open reign with your army construction, the detachment gives you some other nice benefits. * Hatred for all. Yep, everyone in the detachment gains hatred. Even better, if you fill out the force org chart, all the units gain Zealot instead. * Chenkov fun. Yep, if a troop unit is destroyed, it has the chance to be in on-going reserves. Add in that you have no upper limit on the number of troops you may take, and you have some combat staying power. Just hope its not a kill point battle. * Build a Imperial Crusade. Basically, take what you want to create the perfect army that you always wanted. The detachment has some problems, though. * Points cost. You think getting that Zealot is cheap? You are wrong. Three Lord of War Choices ain't cheap. Not to mention the number of heavy support, troop, HQ, elite, and fast attack choices you need to fill out that Force Org. * Multiple armies. For this detachment, you need at least two of the armies listed. So if you are starting out, this is not the detachment for you. * LARGE!! This Detachment is large if you plan on filling it out. Having all those books, rules, and units can be daunting. *Restrictions. Sorry, unless later FAQed, no Forgeworld for you (Except Vendettas, long story). Except that from Forgeworld Emails, all of their 'dreadnoughts' count as Dreadnoughts for the purposes of formations(just remember that the Leviathan's Relic of Darkness rule means that he can't claim the formation benefits, even if you put him in there). In addition, all of their Badab War Characters count as their respective type for formations. Sevrin Loth is a Librarian, while Captain Tarnus Vale is a Captain. That being said, units in armies such as Space Wolves, Dark Angels, Blood Angels, and the like cannot be taken in this detachment. ===Fortifications=== Here are the general tactics for fortifications [http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Fortifications] *'''Aegis Defence Lines:''' These are a must for many armies, mostly because they combine a neat cover save with a Skyfire weapon at a low cost. All Battle Sisters have a 3+/6++ save, so the cover save usually isn't ''that'' valuable. Still, you have no other Skyfire options in the Codex, plus the gun inherits the Acts of Faith of the Sisters manning it. [[Awesome|Yes, that means Quad-Gun with Rending (Retributors) or Icarus Lascannon with Ignores Cover (Dominions).]] *'''Promethium Pipeline:''' Now here's an interesting option. The cover save is cool, though Sisters care a bit less than most T3 armies would. On the other hand, at least if the pipes go '''FOOM''' on you, you still have armor against it. The real benefit, though, is giving your flamers the Torrent special rule if you don't move. Awesome. If you position this fortification at the edge of your deployment zone, you can create a very large no-go area for anything without enough armor to weather your fiery onslaught. * '''Imperial Bunker:''' A cheap AV 14 box. Toss some Retributors inside with an ammo crate (re-roll 1's to hit) to allow them to do their holy work unharassed. May also be upgraded with a Quad-gun or Icarus Lascannon for even mo' dakka. * '''Skyshield Landing Pad:''' Besides the questionable utility of [[Boreale|multipal sihmultenius defensive dep strikes]] you don't actually have any useful deep striking options (your Seraphims want to be aggressive). Might be usable if you stick your Exorcists there to enjoy a 4++ save. * '''Imperial Bastion:''' Even in 6E sisters can't make a viable gunline. Giving up this much mobility is going to leave you outgunned and outclassed by armies that are actually good at shooting. Much better on your allies - stuff models with longer threat range into these boxes. * '''[[Fortress of Redemption]]:''' Investing this many points in a fixed structure as Sisters should qualify you for the Darwin awards. But sure if you have the cash and points to drop and want to make believe that yours is the ''good'' [[Robin Cruddace]] 'dex be my guest.
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