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==Supplements== ===Shield of Baal: Exterminatus=== [[File:Shield of Baal - Exterminatus.jpg|300px|right|thumb|]] Not really a full supplement, but contains more than enough in it to count, new formations should be discussed in the formations section, leaving the other rules and benefits in here. ====Archangels==== This is essentially the First Company of the Blood Angels as an army. This means lots of Termies and Vets, as the FOC shows. =====Archangels Warlord Traits===== # '''Grim Determination''': Warlord is Fearless - not so great if your warlord is a chaplain, where it's already there. # '''Aggressive Defence''': Warlord and his unit have Counter-Attack, which isn't bad so you can react to whatever charges. # '''Blood Champion''': Re-roll to-hit in a challenge. It's not bad, and most of your HQs can do okay with it. # '''Master of the Field''': Warlord and his unit get [[AWESOME|Objective Secured]]. AWESOME. Stick with a squad with Cyclones. # '''Lord of Baal''': Units within 12" may re-roll failed morale checks, pretty much exactly the same as a normal standard bearer. At least it sorta saves cash from spending it on the new relic banner. # '''Angel of Death''': Grab Preferred Enemy. Good take. =====Archangels Strike Force===== This detachment's fluff is meant to depict the entire First Company, and what better way to portray that by only allowing 2 HQ and 16. ELITES. SLOTS. Yeah, 16 elites slots, 10 reserved for Termies and Vets, while the other 6 are for Dreadnoughts (sadly no Libby Dreads, so that Dread Army with [[Bjorn]] and '''MURDERFANG THE MURDERBORN''' will have to wait), and the HQs need to be Termies. Using it brings back the classic d6" deep strike scatter on ALL units (not just Jump Infantry like with Descent of Angels), re-rolls on failed reserves and a re-roll on the new Archangels Warlord Traits Table. *The reduced scatter distance would stack with the Descent of Angels warlord trait for '''perfectly''' accurate deep striking for Jump Infantry in the detachment, especially since you may "choose" to roll on the new traits, rather than being forced to. But your FOC re-roll only applies to the Archangels traits. =====Relics of the Archangels===== Note, that these relics are taken in ''addition'' to the Relics of Baal, rather than replacing them. #'''Banner of the Archangel Host''': Terminator Assault squad banner. Same rules as any other by granting morale re-rolls, but also grants Preferred Enemy to the unit, makes for a cheap pseudo-chaplain. #'''Archangels Edge''': A terminator-sergeant relic, which limits the utility only slightly. But for only 5 points more than the Sergeant's Power Sword you can Instant Death MC's on a 6 to-wound. #'''Executioner's Hood''': Psyker can now ignore Shadow in the Warp. Extremely situational, but great to rub it in to the crying Tyranid player that when you perils you use your unmodified kickass Ld to test. ====Flesh Tearers==== [[File:Flesh Tearers Cover.jpg|300px|right|thumb|]] *Now has an official Supplement available for download! With it's content pulled directly from "Leviathan" and "Echoes of War: A Son's Burden", players now have a convenient means of accessing the rules from those books in one spot. This is especially true for anyone having a hard time finding those original books to begin with -and happens to be cheaper than buying each separately. For reference, here's the link to Black Library/Warhammer Digital; http://www.blacklibrary.com/all-products/supplement-flesh-tearers.html =====Warlord Traits===== # '''Incandescent Fury''': Warlord and unit get Hatred - Chaplains can already do this, so make sure you take advantage of that WT re-roll if you use the FTSF Detachment. # '''Savage Rage''': Get Rampage, making them kinda better against mobs. # '''Avalanche of Destruction''': Warlord and unit have HoW, for added charging hilarity. # '''Unstoppable Momentum''': All units within 12" have Crusaders USR, good against everything but loyalist marines with the added sweeping advance bonus. # '''Berserk Frenzy''': Warlord and unit get Rage USR, which is...alright. You're at least not completely forced into making really long charges. # '''Blood Frenzy''': Feel No Pain. On the plus side, your priest now gets 4+ FNP. =====Flesh Tearers Strike Force===== The normal FOC, but with two of the troops slots (and one compulsory one) removed and [[AWESOME|THREE added to fast attack]]. For this you get the customary re-roll on Flesh Tearers warlord traits but also any unit in the detachment that rolls greater than a 10 on charge distances gets the Rage USR. A nice grab, but really good for all those Fast slots, Assault Squad spam has returned! This FOC also allows you to take a full walker list. E.G 2x Librarian dreadnoughts, Cassor the Damned, 3x Furioso dreadnoughts, 6x Drop pods!, Warhound Titan. ALL FOR 2000 POINTS OR LESS! =====Relics of Cretacia===== Note, that these relics are taken in ''addition'' to the Relics of Baal, rather than replacing them. On the plus side, they're incredibly cheap, like 5-15 points cheap. #'''Bones of Baelsor''': Dreadnought upgrade that works like extra armour, with the added bit that any Tyranid bio-plasma weapons or Venom cannons don't penetrate the hull but only count as glances. Nice. Charge a Carnifex. #*This is the only way to get Extra Armor on a Librarian Dreadnought. #'''Slayer's Wrath''': Flesh Tearers Bolter that replaces a Boltgun OR a Bolt Pistol. 24" range rapid fire, with master-crafted & poisoned (2+). Not too shabby. Honestly though you might just be better off with a plasma pistol on anything with limited amounts of MC. #'''Shield of Cretacia''': Regular old Power Armour that makes them immune to the poisoned rule, which means enemies have to wound on strength which for many poisoned weapons is 1 or nothing. Good for trolling Dark Eldar. Cheap as chips too at only a 5 point upgrade. ===Black Crusade: Angel's Blade=== [[File:Black Crusade Angel's Blade.jpg|300px|right|thumb|]] The Imperial side of the Black Crusade campaign supplements. Includes new detachments for the Blood Angels (2 Decurion Detachments, one Red focused, one Death Company focused) plus new relics and Warlord traits. ====Death Company Warlord Traits==== If your warlord is chosen from a Lost Brotherhood Strike Force or the Death Company Strike Force, he can roll on this table instead of the Codex warlord table. #'''Blood-Augur:''' - Once per game turn you get one free re-roll of any dice (Reserve roll, to-hit, to-wound, mysterious objective, saving throw). Basically hijacked Corbulo's ability. A very useful trait, especially if a teleporting unit of Terminators fails to make the reserve roll, or your valuable character fails his invulnerable saving throw. Don't be afraid to commit instead of waiting for the right time to use it, otherwise you'll not use it for a turn or two. #'''Beacon of Rage:''' - Warlord and all Death Company units within 12" get the ''Fleet'' special rule when charging only. This is possibly the best trait of the six. #'''Caged Fury:''' - ''Rampage'' to the Warlord and his Unit. #'''Infectious Tenacity:''' - Warlord has the Feel No Pain special rule. If he already has it, he gets +1 FNP. Combo with the Gilded Crozius for a very tough to kill chappy. #'''Black Fury:''' - Warlord has the ''Rage'' special rule. #'''Visions of Heresy:''' - Fluffy Warlord trait, the Warlord and all friendly Death Company units within 12" have Hatred: Chaos Space Marines and Chaos Demons. ====Relics of the Lost==== Another set of relics given in Angel's Blade. “Any units from a Death Company Strike Force or a Lost Brotherhood Strike Force that can select Relics of Baal can select an item from the Relics of the Lost list, presented opposite, at the points cost shown, in addition to Relics of Baal.” Note this means Death Company Chaplains only, as they are the only non-named characters you can take in those formations. #'''Reliquary Armour''': 30 Points for Artificer Armour with Adamantium Will and Crusader, which is great for beatsticks. #'''Guardian's Blade''': 30 Points. An AP2 Power sword with MC, Armourbane, and Two-Handed. It's a bit of a dive for a super-good sword, but this one can keep trucking when confronted with walkers and tanks. #'''Blood Shard''': 30 Points for Counter-Attack, pricey but is awesome for an assaulting army like this. Remember counter attack does not confer to the unit, so is pricey for just one model. #'''Fyrestorm''': 25 Points. A Master-Crafted Inferno Pistol with a 12" range. Keep your +1 attack while may as well having an unlimited use Combi-Melta. It's awesome! #'''The Gilded Crozius''': 25 points. Points Chaplains only; this is a Master-Crafted Crozius with AP3, with the added benefit of re-rolling 1s on FNP rolls for the entire unit, which is awesome. #'''Baal's Vengeance''': 20 pennies for some modded Hand Flamer with Poisoned (4+), but still AP6.
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