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==Formations== *'''Nemesis Strike Force FOC:''' The Grey Knight's unique FOC that requires only one HQ and one Troops choice. The Grey Knights gain an extra Elite slot at the cost of two Troop Slots, a Heavy Support Slot, and a Fast Attack slot. Using the Nemesis Strike Force grants the mandatory Codex Trait re-roll as well as the ability to make things deep-strike on the first turn on a 3+, with the added bonus of running and shooting in any order; you do not get Objective Secured. *'''Grey Knight Brotherhood (Codex):''' A cluster of a formation with a Brother-Captain, Champion, 3 each of Grey Knight Strike Squads and Grey Knight Terminator Squads, 2 each of Interceptor and Purgation Squads, a Dreadnought, and a Dreadknight. ** It's a very pricey force, but getting it allows for a re-roll on Codex Traits, the ability to cast on a 3+ for ALL powers, and the ability to Deep Strike on the first turn on a 3+ and Run and Shoot. *'''Brotherhood of the Flame (Apocalypse)''' - Crowe leads 5 10-man Purifier squads, all on foot. ** Making use of the Psyflamers, they get to use one new shot per turn, an Assault 1 S2 AP6 shot that gets +1S -1 AP per unit that joins in the shot, making a potentially brutal hit on MEQ and TEQ if you focus on them. Humorous note: Per the fluff in the new codex, the order of purifiers only contains Crowe + 48 brothers. Who are the extra 2 guys filling out the 5 10-man squads? (We are Alpharius) *'''Dreadknight Brethren (Apocalypse)''' - 3-5 Dreadknights put in a formation meant for [[That Guy|Those Guys]]. ** The only bonus this formation even gets is the ability to give any knights within 12" of the lead Dreadknight Shred. Seriously, this won't make them any better. *'''Extermination Force (Apocalypse)''' - 1 Dreadknight with a Heavy Psycannon and 3-5 Stormravens. The Dreadknight can fire tracker rounds, which means all Stormraven shots at the marked target hit automatically and models with the Daemon rule halve either toughness or armour save. ** Designed to assist with Daemon Lords, maxed out this is capable of (clue's in the name!) exterminating just about any monstrous creature or vehicle. ===Warzone Pandorax=== *'''Assassinorum Murder Pack (Apocalypse)''' - All the Assassins slapped together. Yes, we know Assassins have been shifted to their own dataslate, but it's still listed as a Grey Knights formation. ** Aside from the new 3 Wounds and 5+ FNP each, the Assassins all get another bonus. *** Eversor gets 2d6 bonus attacks on the charge for more rape. *** The Vindicare's Exitus guns all get Soulblaze. *** The Callidus gets a S9 Neural Shredder *** The Culexus gets a S6 Animus Speculum. ===Blood Oath (Warhammer World Exclusive)=== *'''Emperor's Hand Strike force''' - A Brother-Captain and a Champion are teamed with 3 each of Grey Knight Strike Squads and Grey Knight Terminator Squads, 2 each of Interceptor and Purgation Squads, 4 Dreadknights, a Paladin squad, and 2 Purifier Squads, and every squad needs 10 models. They all arrive from reserves as a single unit, they get to cast on a 3+ while the BC is kicking, and all Daemons within 6" of a Knight here suffers -1 to their Invul. Kinda sad this is pretty much your entire army and then some, because these rules would be pretty sweet. ===Imperial Agents=== *'''Daemonhunter Strike Force:''' 1 Troop or Fast Attack, and optional heavy support. Gets the same bonus the Nemesis Strike Force has of rolling for reserves on turn 1. It's literally just to get around the HQ tax to include a small force of Grey Knights. ===Gathering Storm III=== *'''Bulwark of Purity:''' 1 Librarian, 2 5-man Paladin squads, and 2 5-man terminator squads. So long as 3+ units from the formation are alive, they add +1 to Deny the Witch tests; unfortunately, this rule is a case of "RAW versus RAI." The 40k BRB FAQ states that you can never modify rolls to Deny versus Blessings or Conjurations, but this formation's bonus states that you get +1 to Deny, without referring to units/the Formation in question; since this came out at the end of 7th Edition, this was never actually FAQ'd. Additionally, when you fire off Banishment, it goes off for every member of the formation as an AoE like Brother Captain Stern's does. Meh. Mediocre at best, completely useless at worst, as it essentially loads us up with yet more redundant bonuses against an army we already steamroll that only shows up in fringe cases anyway, especially when you factor in the tax of taking 2 full strength Paladin squads. It does have a bit of merit against daemon horde armies (which is really half of what it's built to counter) and the likes of [[Magnus the Red|Magnus,]] as a Librarian denying on 2+ and rerolling 1s with Aegis will certainly hamper those that rely on him to act as their psychic gunboat.
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