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Warhammer 40,000/7th Edition Tactics/Psychic 101
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====Fulmination/Ectomancy==== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Fulmination/Ectomancy Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Electrosurge/Warpshock | Witchfire || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=5|ap=4|type=Assault|rof=6}} Point at hordes and explode them. | 1 |- ! 1 !! Electroshield/Empyric Shield | Blessing || data-sort-value=0 | Self || Model | The Psyker gains a 3++. An almost free Storm Shield for a turn. Useful, since many librarians don't get Storm Shields. | 1 |- ! 2 !! Electropulse/Daemonshriek | Witchfire (Nova) || 9 || Unit | {{40k-Ranged-Weapon-Profile|range=9|strength=1|ap=-|type=Assault|rof=1|rules=Haywire}} Obviously best used against heavily mechanized lists, or otherwise when other antivehicle weapons aren't on hand. Be wary of using it on walkers, since your psyker will have a high likelihood of being mulched afterwards. | 1 |- ! 3 !! Lightning Arc/Coruscating Blaze | Witchfire || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=5|ap=4|type=Assault|rof=1D6}} After resolving this, roll a die for every ''other'' enemy unit within 6" of the target; on a 4+, that unit suffers 1D6 S5 AP4 hits that are randomly allocated. Note that the jump occurs even if the original shots all miss. | 2 |- ! 4 !! Fists of Lightning/Infernal Claws | Blessing || data-sort-value=0 | Self || Model | +1S and +1A. For every hit the psyker lands in close combat (not wound, hit), the unit hit suffers 2 additional S5AP- hits. | 1 |- ! 5 !! Magnetokinesis/Ghost Storm | Blessing || 18 || Unit | If the target is not Zooming, Swooping, or locked in combat, it immediately moves 18" as if were Jump Infantry and cannot charge this turn. The target counts as having moved in the Movement phase when shooting weapons in the Shooting phase. It can be used like old-school Lash of Submission to move enemies out of cover (with free Dangerous Terrain), or it could move a friendly unit into place for shooting. | 2 |- ! 6 !! Electrodisplacement/Soulswitch | Blessing || 24 || Unit (Nonvehicle) | Swap the psyker with any one model in the target unit, then redeploy the psyker's unit within 6" and coherency of him, and the target unit within 6" and coherency of the swapped model. If the psyker's unit was locked in close combat with anything, the target unit is now locked in close combat with that thing, and vice versa, Can be truly devastating when used correctly. | 2 |}
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