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===Shiny Gubbins=== *'''Burned Git Bones''': Psyker only. Gets +1 when casting Power of the WAAAGH! powers. ''It's not hard to boost up Weirdboyz, this still helps nonetheless.'' ** Note that this doesn't buff Smite, as the Relic specifically only counts for Powers of the WAAAGH!. Statistically the boost isn't worth the risk, unless you run low model count. *'''Da Dead Shiny Shoota''': This Ork-sized Uzi replaces a Kustom Shoota (but not Kombis), granting it AP-1 and tripling its rate of fire up to 18" Assault ''12'' S4 AP-1 D1. **Better than the Gitstopping Bullets against ''everything in the game'' unless the target has [[Imperial_Knight|multiple wounds ''and'' is T8+]], at which point neither weapon will do much for you...and yet at BS5+ the Shiny Shoota's 12 shots kill like 3 guardsmen, not even if you're a Deathskulls sniper or shoot twice with the Bad Moons should you get this over a choppy shiny gubbin. *'''Da Killa Klaw''': Replaces a Power Klaw, granting it 3D (+1 on average), removing the penalty to hit (i.e. +1 to hit relative to the original), and re-rolling failed wounds: Melee Sx2 AP-3 D3 re-rolls failed wounds. **<u>Basically the best relic in the whole Codex</u>. Combines extremely well with a Warboss using the Brutal But Kunnin warlord trait to give you a bruiser that re-rolls to hit and to wound, with 4 damage per swing. Throw on Fists of Gork for <u>RELIABLE 24 damage</u>, invuls allowing. ***Yes, you read that right, 24 damage. A Warboss can one-shot an Imperial Knight with a bit of luck on the rolls, while costing less than 80 points (around 140 if you count the Weirdboy you need for the buff). If you really positively want to go overboard, you can also slap Warpath on him and have him stand next to Ghazghkull for glorious 32 damage from a single model. Then spend 3 CP to do it all over again, and another 2 when the enemy inevitably kills him (because let's face it, it's still a Warboss. 6 Wounds at T5 and a 4+ save isn't exactly the pinnacle of durability). Voila, almost 100 damage from a single model in a single fight phase. Pointless overkill, but the (actually realistic) potential to solo a Warlord Titan is pretty hilarious, not to mention very orkish. ****I did the math on this for fun and if you actually were to be pants-on-head crazy enough to do this, you'd do (statistically) around 55 wounds to a Warlord Titan (including the Goff kultur, because if you take Thraka, obviously his mate is a Goff as well). Not exactly enough to one-shot him, but still a pretty decent outcome. Anything smaller just gets torn to pieces. *'''Headwoppa's Killchoppa''': Replaces a Big Choppa. S+2 AP-2 D2. Each roll of a 6+ ''To Wound'' inflicts 2 mortal wounds instead of the regular 2. **Cheap and useful. Str8 without a hit penalty, useful AP, deletes [[Primaris Space Marines|2W models]]. Mortal wounds spill over, so it's also the best anti-horde weapon a Warboss can take. **Since the buff activates on a 6+ to wound rather than on "unmodified 6s", the only ways to get more mortal wounds come from the Big Killa Boss WT or Snakebite 'Monster Hunters' stratagem. But you shouldn't really use a Big Choppa to fight Dreadnoughts, so there's effectively no way to get more mortal wounds against the desired infantry targets. *'''Gitstopping Bullets''': Upgrade for any Kustom Shoota, Kombi-Skorcha, or Kombi-Rokkit Launcha. The Shoota part of the weapon gets +1S, -1AP, and +1D. ** Strictly ''worse'' than the Da Dead Shiny Shoota against ''everything in the game'' unless the target has [[Imperial_Knight|multiple wounds ''and'' is T8+]], at which point neither weapon will do much for you. But the ones who can take this over a Kustom Shoota don't have enough dakka anyway, even with the Shiny Shoota, so <u>it's the go-to option for the gimmick Big Mek on a Warbike aiming for maximum dakka</u>. Otherwise just buy some choppy gubbin. *'''Supa Cybork Body''': 5+++ FnP. As usual, it doesn't stack with other souces of FnP. ''Half a Painboy's boost that needs no transport space''.
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