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===Dedicated Transports=== *'''Rhino:''' 10 Wounds and a 3+ make them harder to crack open than ever before and can restore a lost wound on a 6+ each turn . It might not seem like much, but it can make the difference between moving 12" and 6" if it moves you back a step on the damage table. Grab 2 storm bolters and play ultra aggressively when they drop off their cargo. Charge, disrupt and distract the enemy to protect your small elite units. *'''Razorback:''' Transports that produce offensive output, like a Razorback, are likely to be very strong this edition. Optimum setup is 114pts for a Razorback with twin Assault Cannons which can move forward aggressively and hose the opponent with 12 Assault Cannon shots before dropping a 6 man grey hunter squad to spray plasma around or grab objectives. *'''Land Speeder Storm:''' Remember all the plasma weapons on the wolf scout unit? This transport improves both their mobility and survival, at the cost of the wolf guard battle leader and its options like combi-plasma. This makes scouts good at alpha strike and harassing MEQ and slow TEQ with rapid fire plasma and gives them a chance to avoid being wiped out as soon as firepower is thrown their way unlike their footslogging counterpart, especially if there are more terrifying targets around to draw fire. The transport costs as much as the squad though, so perhaps you'd rather rely on the scout's built-in deepstrike from any table edge. *'''Drop Pod:''' Now only 63 points a model, as of Space Marines 2.0 in 2019. Drop pods now completely ''ignore'' the Tactical Reserves rule in matched play. This can be fantastic if you want to drop some Blood Claws up close for harassment while letting the pod itself deny space. You can even fill them with Wolf Guard with combis, or with Thunder Hammers and Storm Shields escorted by a Wolf Priest with a Wulfen Stone for 21 hammer swings from a 5 man unit of WG (Thanks, Shock Assault!) all hitting on 3+ on a charge with rerolls from the Priest. **As an alternate take, Wolf Guard can drop with Storm Bolters and Frost axes for some anti-horde frontal assault. *'''Repulsor:''' Holds 10 Primaris Marines (models with Gravis armor count as 2) and carries a fair number of anti-tank or anti-horde weapons to protect its passengers. While it can be built to be a veritable battle tank in its own right, it is a heavy point sink and requires support to get the most out of its statline. As most of its anti-tank damage comes from having the potential to equip the equivalent of four lascannons, it might be best to aim for a mixed build to capitalize on its potential to melt hordes and severely damage vehicles. However, its costs can rack up quickly, so unless you plan to field a lot of Primaris Marines you're probably better off taking a Land Raider variant. It also has {{W40Kkeyword|FLY}}, with all of its (dis)advantages. ** If you're just looking for lots of lascannons or horde-clearing weaponry, there are probably cheaper - if somewhat slower - means of getting them on the table, like Long Fangs or Redemptor Dreadnought. Anti-armor setups in particular have the issue that the las-talon has only half the range of the twin lascannons, which means it'll only be able to unleash half its anti-armor firepower at its farthest range. At that matter, most of it's other weapons struggle with an equally short range compared to most vehicle-mounted weapons, so it will likely need support when dealing with long-ranged attackers. **Defensively, it's nearly identical to a Land Raider; although its armor is only a 3+, it has the same number of wounds as a LR and does a good job at discouraging charges with its Repulsor Field rule (-2 from any charge rolls). The optional Auto Launchers supplement this with an extra -1 to hit on opponent shooting rolls if the Repulsor doesn't shoot. **Three Aggressors with Auto-Boltstorm Gauntlets, a Captain in Gravis armor, and a Primaris Lieutenant and another Primaris all fit snugly in this beast, hit like a brick and protect otherwise slower models. Outfit the Repulsor with Heavy/Onslaught Gatling Canons and say goodbye to any infantry in 18". If you take a regular primaris captain instead of one in Gravis armor, you can also toss a primaris ancient into the floating death-bawks so that the aggressors have a chance to fire when they die as well. *'''Impulsor:''' The inbred spawn of a Razorback and a Repulsor. Has 1 more wound than a Rhino and can be upgraded with a 4++, but lacks Self-Repair and Smoke Launchers. Comes stock with two Storm Bolters with the option of taking Ironhail Heavy Stubber and swapping the storm bolters for fragstorm grenade launchers. 14" movement and FLY, combined with the ability to disembark a unit after moving and the penalty to enemy charges that the Repulsor also inflicts makes the Impulsor one of the better transports... in theory. In practice: **It has a transport capacity of 6 but can't carry JUMP PACK or GRAVIS models, so it's only good for moving MSU squads. **Passengers can't charge after it's special disembark, so it's no help for assault armies. **So, what is it good for? ''Hellblasters.'' Whack 5 of them and a Captain into this Primaris pick up and enjoy your 38" rapid-fire threat range. ***Also good for Intercessors, especially if the pack leader has a Power Fist. **It can take the following upgrades: ***'''Shield Dome:''' A 4++ invulnerable save. Generally, this is the one you want. ***'''Ironhail Skytalon Array''': The cheapest addon. Two more heavy stubbers that get +1 to hit and to wound if they target a flyer, and -1 if they target anything else, which probably translates to [[Imperial Guard|BS5]] since it lacks Power of the Machine Spirit. Only use if you expect to be up to your armpits in flying enemies or to spend that last 5 points. ***'''Bellicatus Missile Launcher:''' Yep, it's a missile launcher with the addition of Anti-air. Could technically work as an adaptable weapon, but taking other weapon teams and tanks would be better. ***'''Orbital Comms Array''': The orbital bombardment you know and love from the Damocles Rhino and the Stratagem. One use only, but being able to crap out mortal wounds wherever you like is still nice. As long as you can keep it alive to use it, of course. ====Forge World==== *'''Lucius Pattern Dreadnought Drop Pod:''' It's a drop pod...for dreadnoughts. Good for delivering dreads right into multi-melta range, a shield and axe dread where it matters or putting Murderfang or Leviathans into a good position for a charge. *'''Infernum Pattern Razorback:''' A Razorback with a Multi-Melta. Might be tricky to get it into melta range in one piece, but on the other hand it's a Dedicated Transport with a Multi-Melta.
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