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===={{W40kKeyword|Kroot}}==== * '''[[Kroot_Hound|Kroot Hounds]]''': Cheap bubblewrap at 4 points each (minimum 16 per unit) for more valuable units. They have two attacks in close combat and can re-roll charges if the charged unit got wounded this turn. Try to stick to MSU if you can, to circumvent their low morale of 5. You can also use them to squeak an extra Commander in or to cover the Fast Attack portion of a brigade. * '''Knarloc Riders (Open and Narrative Play only)''': Added to Index: Xenos via the v1.1 FAQ from Forge World, these rare {{W40kKeyword|CAVALRY}} have no points listing; if you have a cool group you can agree on points for them, then test & adjust until balanced, if your group is an uptight bag o' dicks then you're stuck with Open & Narrative Play only (upgrade your group, escape the bag). They're PL5 for a unit of three so should <i>roughly</i> clock in at around 20-23 points per model. Basically 3-6 Kroot rifle-wielding hooligans lumbering about on a low, fat, beaky K-Rex each, Knarloc Riders fill an odd niche where they've got a similar stat-line to Krootox Riders (inc a flat +6" Adv move); two less Strength & one less Toughness, but with a 4+ save and more melee attacks so are kind-of focused towards assaulting infantry. The Knarloc itself, like all 8th edition Cavalry gets to have a go at the target at pulse weapon strength but slightly better AP after the rider's had his two standard Carnivore swings. Thunderous Pounce gives the Knarlocs (not the riders, though!) +1 To Wound on the charge so they'll wound T3 models on 2s...if they survive to get into combat and hit with their WS3+. A minimum unit of 3 will rapid-fire 6 shots then hit with 8 attacks on average (4 at S3 & 4 at S5/6 -1AP) so they're not amazing at killing much but should take a big chunk out of an equal-value unit of Gaunts or other T3 crappy-save death-fodder before getting hit back. Three of these vs 12 Hormagaunts (60pts) will kill off 7 standard Gaunts with rapid-fire and then on the charge, taking a wound back on average. Vs GEq that's 5.8 Guardsmen and for MEq it's 2.5 dead Marines. Double that up for a full unit of six Knarlocs and you end up with 14 dead Gaunts (obviously), a wiped unit of 10 Guardsmen or one dead Marine combat squad, on average. On terrain-heavy tables they may be useful but you've still gotta get them onto target first so...rare models, questionable value. Plenty of character for rounding out a Kroot fanatic's list but beyond that...?
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