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Warhammer 40,000/9th Edition Tactics/Eldar Harlequins
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===Dedicated Transport=== *'''[[Starweaver]]:''' Because you really, really want to get your troupes up close and personal and that is 100% of the time you field them, especially with their automatic 6 to advance rolls. For armament it has shuriken cannons, while not phenomenal, it is a long-range gun option by clown standards and has the welcome AP boost to threaten light vehicles. It isn't useless in melee either with that same 3+ that most of your army has, and with A4 S5 it can now possibly kill a few MEQ/GEQ on its own, and then have the clowns inside pepper them with their pistols. It's also regained its -1 to hit it in, as well as negating re-rolls, providing a massive perk to survivability. All is good, but, honestly, the worst part is that it can only carry 6 {{W40kKeyword|<SAEDATH> INFANTRY}}. <s>Very much an easy pickup for 80 points</s> The WH40k Balance Dataslate Q2 2022 has increased their base points to 95, making it still very much useable, just no longer under-costed. **Having a fast transport option to ship your clowns up the board is already good, though consider the sheer utility of these things and you'll come to love them. **Disembark your clowns and then charge these in first to eat overwatch for the squishier guys. Not only will this thing stand up to massed bolter fire better, being wounded on 5s but it's also not too terrible in melee either as stated above and can flatten GEQs. ***Hell, if you've got a stretch of wide open space that your troupes might not make on foot, keep them aboard and charge this thing on into melee against something that is damn near guaranteed not to kill it, then hop them out next turn and put them to work. **Once their cargo's delivered, send it off to the other side of the board to sit on an objective marker, or to score you Take All Corners. It's got guns so it can still contribute from a distance while your army blends stuff. **You can use The Curtain Falls to hop back into one after you kill a unit in melee, and Fire and Fade to do the same after they've shot to avoid leaving a unit out in the open for retaliation. **Charge a shooting infantry unit, keep them tied up so they cannot fire on any of your main army
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