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===Universal=== #'''Cunning Commander:''' Each turn you gain an extra CP on a 5+. While your knight is no longer any stronger, the CP bonus is way more consistent. #'''Blessed by Sacristans:''' All guns deal a mortal wound in addition to normal on unmodified wound rolls of 6, to a maximum of 6 per phase. #*High rate of fire weapons with poor S, AP, and D benefit from this the most, such as the gatling cannon, which will deal 2 mortal wounds on average. Excellent against all targets, as the mortal wounds bypass armour and invulnerability saves, but can also splash over into those annoying infantry swarms. #**Absolutely terrifying on the Knight Castigator. The Castigator Bolt Cannon's [[Dakka|16 shots]] mean that it dishes out an average of 2.66 mortal wounds each turn. [[Cheese|Ow.]] #** The Knight Crusader with an RFBC is probably the best choice for this trait, however. 12 gatling cannon shots + 2d6 RFBC shots + 8 shots from the stubbers + 1d6 heavy flamer shots + a carapace weapon is a frankly horrifying weight of firepower to throw out. #'''Ion Bulwark:''' Ion shield invulnerable save is increased to 4++ vs shooting attacks. #*The 2019 April FAQ sadly nerfed "Rotate Ion Shields" to limit the invulnerable save a knight can have to a 4++, so you can no longer use this trait and the stratagem to make you knight Castellan a giant custodian. Oh well...Still one of the better traits to take on your dominus class knights due to the firepower they attract. #'''Knight Seneschal:''' Simple +1 attack for your Warlord. In addition, if you ever get dishonored, your warlord still gets to benefit from the Honoured Chivalry you picked while the rest of the army can pick something else. #*Give to your knight gallant with the correct keyword trait for a total of 7 attacks on the charge, allowing a knight to kill anything smaller than a reaver titan. #'''Landstrider:''' +2" movement and any advance and charge rolls count 1s and 2s as 3s. Powerful charge gimmick, especially '''Turn One Charge''' with Terryn. #*Hysterical on a House Raven warlord. Great for playing keep away and quickly repositioning with your shooty Knights. Also great for a Gallant- watch as the four inches of additional total movement (with the use of Full Tilt, of course) means they charge directly into the heart of the enemy lines on the first turn. #'''Revered Knight:''' Always fight first and a mono-faction army gains +1 Honour, though losing your warlord inflicts -1 Honour. Sir Hektur and the Canis Rex take this WT, and it does transfer when he escapes his knight.
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