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====Dedicated Transport==== * '''[[Devilfish|TY7 Devilfish]]:''' Fish of Fury returns! Its transport capacity is 12 {{W40Kkeyword|<sept> infantry}} or {{W40Kkeyword|<sept> drone}} models + 1 {{W40Kkeyword|<sept> recon drone}} and it can't transport {{W40Kkeyword|battlesuit}}s (and the sept requirement bans it from carrying Kroot or Vespid, even if you're Dal'yth), so ideally put a Strike Team into them. It has {{W40Kkeyword|fly}}, so it can do the usual transport tricks of being aggravating in melee even better because it can scoot over enemies and terrain, and it's reasonably durable for its cost at T7 Sv3+ W13. It also comes with a pair of docked Gun Drones, so the stock version simply has 4 Pulse Carbines. You can upgrade the guns - the Accelerated Burst Cannon is legitimately strictly better than the Pulse Carbines in terms of murder-efficiency - but it costs points you could be putting into something worthwhile, like Broadsides, and doesn't let you pop the '''Designated Tasking''' strat to turn 1 model into 3 for cheeky capping, so you generally shouldn't bother. Thanks to the 12 seats you can toss in Darkstrider, a Fireblade, or accompanying drones, as well as the fire warrior team inside. It's nice that a Pathfinder team will fit inside with a third drone, but the Fish slows them down a lot ''and'' cuts the number of drones they can take, so it's of dubious utility there. The Devilfish is flexible but still quite pricey, so keep them as cheap as possible, save the upgrades for actual tanks like Longstrike or Hammerheads. **The generally best way to use these is with the '''Combat Debarkation''' strat <s>(or, as of current wording, just using the Mont'Ka Philosophy, which lets the Devilfish count as Remaining Stationary even if it moves)</s>, so the Devilfish can carry its team into position and they can just get out, shoot what they need to shoot, and get to capping like a good ObjSec unit. <s>Bear in mind that the current wording is clearly broken, because it renders the strat's interaction with Mont'Ka useless - you'd never spend a CP to do what the rules let you do without spending a CP - so expect a FAQ soon changing Mont'Ka's wording so Transports don't count as Remaining Stationary for their contents to disembark.</s> Fixed, see below. **You can do some clever tricks with a Breacher Team if you're using a kamikaze Devilfish, since if the Fish is charged and survives, on your turn you can do the standard Transport trick of disembarking the innards (in this case Breachers), Fall Back with the transport, and have the erstwhile riders unload into your target. **Points 7 & 8 of the core rulebook faq regarding rules that count as remaining stationary clears this up, unless the transport in question has a rule that explicitly states a unit can disembark after moving which the devilfish doesnโt, the only way to disembark a unit is using the '''Combat Debarkation''' strat, also, a unit that disembarks from a transport is not considered to be under the effects of the counts as stationary ability for whatever that may be worth.
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