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====Special Characters==== *[[Image:Old One Eye.jpeg|125px|right|]]'''[[Carnifex#Old One Eye|Old One Eye]]''': Plenty good as a beat stick, but not as good as in 8th. He gets +2 attacks compared to a normal carnifex and hits on 2+ instead of 3+. It also recovers D3 lost wounds in your command phase and gets D3+1 additional attacks when charging, being charged, or performing a heroic intervention. That being said, only GW knows why its crushing claws do D3+2 damage instead of D3+3 like the normal ones so its damage out is somewhat diminished. Since he's got 9 wounds he's able to hide behind other units, but unfortunately, he's not nearly as good now since it can only buff one carnifex at a time, which sucks (alternatively you can use it on itself to by-pass some pesky -1 to hit and still hit on 2+), also you can get two Carnifexes for the cost of this guy. If he's your Warlord, he has to have Adaptive Biology as it has good synergy with his regeneration, making him incredibly hard to kill. *[[Image:The Swarmlord.jpeg|125px|right|]]'''The [[Swarmlord]]''': The Biggest Beast with a Beastly Pricetag. He's still the boss for combat, and capable of decking an Imperial Knight in a single round of combat (though statistically unlikely), taking into account damage from the Swarmlord’s 2 psychic abilities. A nifty new trick it gains is the ability to negate the damage dealt by the first attack that gets past his saves, which can be handy against heroes with big weapons, but can easily be baited in the case of a squad where the sergeant has a power fist. He can grant a nearby unit both a re-roll to all hit rolls and ObSec (with the units with it counting as having an extra model). **He has two weaknesses to be aware of. Annoyingly enough, he doesn't have any kind of re-roll buff, not even anything like the scything talon hit or rending claw wound re-rolls that normal tyrants can get. This makes his damage output somewhat unreliable despite being probably the best single-model melee unit in the codex. As such care should be taken when engaging units with Hit debuffs or high toughness, particularly if said units are also strong in melee (knights, primarchs, etc.). Secondly like the other Hive Tyrants he has 13 wounds, so the enemy can always choose to shoot him unless you grabbed Tyrant Guard, and being stuck footslogging that is not good news if the enemy is aiming all their guns at him (not when we're strangers to [[DISTRACTION CARNIFEX|that special, but guaranteed scenario]]). Though you really should have either hidden swarmy or have extremely high threat saturation (you are playing Tyranids after all) to combat this.
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