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==={{color|#009933|Bonesplitterz}}=== ===={{color|#009933|Leaders}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_wurrgog_prophet_eng.pdf Wurrgog Prophet]''': (160pts) A wizard who can cast and unbind 2 spells and is pretty good in a scrap for a caster. His scary mask means he's always got a -1 to be hit in melee, and he can generate more command points in-game. His Fists of Gork spell has a good 24" range and rolls as many dice as models in the unit, doing mortal wounds on 6's <i>unless</i> you cast on a 10+, in which case it does the damage on 4+! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_big_boss_eng.pdf Savage Big Boss]''': (90pts) A melee force multiplier. Decent melee fighter with an ability allowing another Boneplitterz unit nearby to fight immediately after he does. His command ability allows a friendly unit to get two hits rather than 1 on unmodified 6's in melee. This command ability no longer affects ranged attacks! Still good anyway, you just have a harder time drowning your opponent in shots. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_wardokk_eng.pdf Wardokk]''': (80pts) Cheap caster with no unique spell but the ability to do buff friendly units with his dances on a 3+. He can heal, increase save rolls or give a wizard +1 to cast/unbind/dispel. Although the buffs don't stack, you can heal a unit more than once with a couple of these guys. Never leave home without two. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_maniak_weirdnob_eng.pdf Maniak Weirdnob]''': (140pts) A nutter on a piggy, another wizard with surprisingly good melee abilities (if you are lucky), a reroll to cast/unbind/dispel once a turn due to his squig and a spell that grants the same double hit shenanigans as the Big Boss's command ability. This spell works on both melee and ranged attacks, though. ===={{color|#009933|Battleline}}==== All of these units can have banners and musicians that give them +2" charge and +1 Bravery *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_savage_eng.pdf Savage Orruks]''': (Battleline, 120/300pts, min 10, max 30) At two wounds a pop minimum, there are no truly cheap units in the army, but these guys are the closest. Armed with chompas (blades) or stikkas (spears), they each get 2 attacks with the stikkas having one worse to wound roll but a greater range. With shields giving them +1 save in melee, combine with the Kunnin' Beast Spirits' spell to make them surprisingly hard to shift considering they're only armored in a loincloth. In bigger units stikkas are best, 32mm bases will make attacking in two ranks with chompas difficult. ''Battleline in {{AOSKeyword|Bonesplitterz}} or {{AOSKeyword|Big Waaagh!}} army'' *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_arrowboys_eng.pdf Savage Orruk Arrowboys]''': (120pts, min 10, max 30) Lots of inaccurate shots at 18" range. A bit pricey for the damage they'll inflict, even with 3 shots each while at 15+ models, although they aren't completely useless in a close-up fight. Their bows get a point of Rend against {{AOSKeyword|Monsters}}. Not as devastating with Kunnin' Rukk as they use to be, but will still lay wast with sheer volume of arrows. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_boarboys_eng.pdf Savage Boarboys]''': (130pts, min 5, max 20) Basically the Savage Orruk onna pig. Extra wound, extra attack with their melee weapons but both the stikkas and the boars get + 1 to hit <i>and</i> wound on the charge. ''Battleline in {{AOSKeyword|Bonesplitterz}} army'' *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_boarboy_maniaks_eng.pdf Savage Boarboy Maniaks]''': (140pts, min 5, max 20) Maniaks lose the shield save and stikka option, but their chompas get another attack (so they're twice as damaging unbuffed as a Savage Orruk on foot). If there's 5 or more of them they get <i>another</i> attack with their chompas too. They're also a little braver than the non-maniak boarboys. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_morboys_eng.pdf Savage Orruk Morboys]''': (120pts, min 10, max 30) In a similar vein to the Maniaks, Morboys are Savage Orruks with one extra attack, no shield, and a bit more bravery. They do also get a permanent +1 to hit if any enemy {{AOSKeyword|Monsters}} have been killed, however. ===={{color|#009933|Other Units}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_big_stabbas_eng.pdf Savage Big Stabbas]''': (100pts, min 2, max 8) A couple of Orruks lugging around a massive spear, each big stabba hits as hard as some melee heroes, do extra damage against monsters and can run and charge too. If they're killed in the melee, they may also do D3 mortal wounds to an enemy unit within 3" - so expect them to get shot down early.
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