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===BattleTech 2018=== Harebrained Schemes announced their return to Kickstarter in fall 2015 in order to fund [http://battletechgame.com/ BattleTech], a turn based tactics game featuring RPG mechanics for 'Mechs and MechWarriors. The final result was a very respectable strategy game - you play as a mercenary company commander in the year 3025, starting with a patchy collection of low grade 'Mechs and keeping your aging DropShip from falling apart around you. Gameplay is fairly close to the tabletop but not an exact recreation. The campaign follows a power struggle for control of the Aurigan Reach, a region of mostly unimportant space at the rimward end of the map, between the Magistracy of Canopus and the Taurian Concordat. The game was followed up by three DLCs - Flashpoint, which added a series of mini-campaigns of 2-3 missions each, most of them tying into BattleTech canon, Urban Warfare, which naturally added urban environments, and Heavy Metal, which added more 'Mechs and a series of flashpoint campaigns surrounding the crash-site of a lost Star League era JumpShip with [[Clan Wolverine|obscured origins]]. Overall, BattleTech 2018 is probably the standout BattleTech game of the 2010s and a great strategy game in its own right. Even cooler, the events, planets, characters, etc. of the game (though not the game itself exactly) were canonized by Catalyst Games Lab in a tabletop rulebook/sourcebook, called ''House Arano (The Aurigan Coalition)'', which was written by HBS's Andrew McIntosh and Kiva Maginn. Several fan-made mod packs (notably [https://www.nexusmods.com/battletech/mods/79/ RogueTech] and [https://www.nexusmods.com/battletech/mods/452/ BattleTech Advanced 3062]) have been produced which significantly extend the life of the vanilla game. These mods introduce many new factions, dozens of new 'Mechs and tanks, hundreds of new pieces of 'Mech equipment, a far larger star-map sandbox to play in, and far more depth to the 'Mech customization system as well as many quality of life changes. RogueTech in particular attempts to bring the game more in line with the tabletop experience and offers a much higher degree of gameplay complexity compared to vanilla BattleTech.
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