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==School of Reanimation== The specialist [[necromancer]]s are particularly focused on the idea of how necromancy can be used to restore life to the fallen, and thusly specialized in necromantic healing, lifeforce manipulation, and the creation of [[revenant]]s, [[homunculus|homunculi]] and [[Flesh Golem|flesh golems]]. Its first 2nd level feature is '''Student of the Body''', one of the most overloaded features in the splatbook; the Reanimator gains Spare the Dying, False Life and Find Familiar as bonus spells, can have [[familiar]]s with the [[Construct]] type instead of the normal types, gains Proficiency in Alchemist's Supplies and Medicine, and doubles their Proficiency bonus in Medicine checks made on Beasts, Constructs, Humanoids or Undead. The other 2nd level feature is '''Alchemical Vitalism'''; if the Reanimator has access to a vial of water and their alchemist's supplies, they can transform that vial into a curative admixture by spending a 1st level or higher spell slot in a process that takes 10 minutes. The Reanimator can produce up to 2 curative admixtures per "mixing session", but can only have two at a time - if they make a 3rd vial, the oldest vial reverts to plain water. The vials also lose their potency after 8 hours. A curative admixture is basically a homebrew potion of healing, and can be used either directly by a creature, or applied to a creature within 5 feet of whoever's carrying the admixture; this can be done as an action or a bonus action, but either way the target creature heals (2 X spell slot level) HP - they can also burn their Reaction to spend 1 Hit Dice for additional HP recovered. 6th level's '''Reanimated Servant''' is the most complex feature in the Reanimator's subclass! The nutshell version is that it lets the Reanimator take the corpse of a Large or Smaller Beast or Humanoid of Challenge Rating 2 or less and turn it into a [[Flesh Golem]] style bodyguard. The Reanimator can only have one such servant at a time, and if it's destroyed, the Reanimator can either replace it with a new one or patch it up (requires either a Revivify spell or spending a long rest working with alchemist's supplies to physically patch it up). Oh, the Reanimator also gains Animate Dead and Revivify as bonus spells when they gain this feature. 10th level's '''Energies of Life''' gives the Reanimator two more bonus spells (Modify Memory and Reincarnate) as well as upgrading their Alchemical Vitalism feature; they can now have 3 curative admixtures at once, and a creature that uses one of these admixtures gains both temporary HP equal to the Reanimator's Int modifier and a bonus to melee weapon damage rolls equal to their current temporary HP total. The final feature, 14th level's '''Improved Servant''', upgrades the stats of the Reanimated Servant in various ways, making it closer in potency to an actual [[Flesh Golem]].
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