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Codex - Harlequins Angry Clown Edition
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===Ranged Weapons=== ====Fusion Pistol==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 6" | 8 | 1 | Pistol |- |}<br style="clear: both; height: 0px;" /> ====Hallucinogen Grenade Launcher==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 18" | 1 | - | Assault 1. Blast, Hallucinogenic |- |}<br style="clear: both; height: 0px;" /> ::'''Hallucinogenic:''' At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinning test. If the test is failed, then in addition to being Pinned the unit suffers a single wound with no armour or cover saves allowed. This Wound is Randomly Allocated. ====Haywire Cannon==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 4 | 4 | Heavy 1, Blast, Haywire |- |}<br style="clear: both; height: 0px;" /> ====Neuro Disruptor==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 1 | 2 | Pistol, Fleshbane |- |}<br style="clear: both; height: 0px;" /> ====Prismatic Cannon==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 3 | 4 | Heavy 1, Large Blast |- | 24" | 5 | 3 | Heavy 1, Blast |- | 24" | 7 | 2 | Heavy 1, Lance |- |}<br style="clear: both; height: 0px;" /> ====Star Bolas==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 6 | 2 | Assault 1, Blast, One Use Only |- |}<br style="clear: both; height: 0px;" /> ====Shuriken Weapons==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Range ! S ! AP ! Type |- | Shrieker Cannon | 24" | 1 | 5 | Assault 1, Bio-explosive, Bladestorm, Pinning, Poisoned (2+) |- | | 24" | 6 | 5 | Assault 3, Bladestorm |- | Shuriken pistol | 12" | 1 | 2 | Pistol, Fleshbane |- | Shuriken catapult | 24" | 4 | 5 | Assault 1, Bladestorm |- | Shuriken cannon | 24" | 6 | 5 | Assault 3, Bladestorm |- |}<br style="clear: both; height: 0px;" /> ::'''Bio-explosive:''' If a non-vehicle model is slain as a result of an attack with this special rule, centre the small blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP 4 hits equal to the number of models from their unit that are under the marker. These hits have the Ignores Cover special rule. ::'''Bladestorm:''' Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2.
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