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Codex - Necrons: /tg/'s 8th Edition
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====Dynasty-Specific==== *'''{{W40kKeyword|MAYNARKH}} - The Butcher Sword:''' ''An ancient sword property of the Maynarkh dynasty imbued with the flayer virus. This weapon seems to possess a mind of its own and actively seeks gruesome conflicts, driving the owner's hand into the massacre to bathe in the enemy blood.'' ::Model with Hyperphase Sword only. The Butcher Sword replaces the model's Hyperphase Sword. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Butcher Sword''' || Melee || Melee || +1 || -3 || 2 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 1 from the result. Each time you roll a hit roll of 6+ for an attack made with this weapon in the Fight phase, you can immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |} *'''{{W40kKeyword|MEPHRIT}} - The Voltaic Staff:''' ''The Mephrit are masters of the art of aethermancy, and the greatest of their creations is the Voltaic Staff. Blazing arcs of lightning continuously ripple down the shaft of this onyx stave, and the bearer can send these electrostatic beams hurtling towards his enemies with fearsome rapidity. Living targets are enveloped in a searing halo of bone-charring voltage, while vehicles find their guidance systems burned out and their hulls peeled open.'' ::Model with Staff of Light only. The Voltaic Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voltaic Staff (Melee)''' || Melee || Melee || User || -3 || 1 || - |- |'''The Voltaic Staff (Shooting)''' || 12" || Assault 3 || 6 || -3 || 2 || Each time you make a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. |} *'''{{W40kKeyword|NEPHREKH}} - The Solar Staff:''' ''Forged within the Heliaconvarium of Aryand, the Solar Staff burns with the light of truth and honour. Set loose, the staff’s energies blaze outward in a mighty flare, as though a new sun was born. The darkness is driven back by this false dawn, and the foe reels as their eyes are blinded and their deceptions are laid bare.'' ::Model with Staff of Light only. The Solar Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Solar Staff (Melee)''' || Melee || Melee || User || -2 || 1 || - |- |'''The Solar Staff (Shooting)''' || 12" || Assault 6 || 5 || -3 || 1 || Each time an enemy {{W40kKeyword|INFANTRY}} unit is hit by this weapon in the Shooting phase, roll a D6; on a 4+ the enemy unit is blinded until the end of the turn - it cannot fire Overwatch and your opponent must subtract 2 from any hit rolls made for the unit. |} *'''{{W40kKeyword|NIHILAKH}} - Timesplinter Cloak:''' ''Fashioned by the chronomancers of the Nihilakh Dynasty, this relic grants the bearer the ability to alter their destiny. This glittering shroud is formed from slivers of crystallised time, and the bearer can expend the power of these shards to glimpse a matrix of potential futures. The knowledge granted by this foresight allows them to perform incredible feats in battle.'' ::Once per turn, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound. *'''{{W40kKeyword|NOVOKH}} - The Blood Scythe:''' ''It is said that Ultep the Divider fought ten thousand duels, and was never once defeated. He is amongst the greatest heroes of the Novokh, venerated to this day by the dynasty’s warrior cults. Only the untrammelled power of a rampaging C’tan finally scattered Ultep’s metal body to atoms, though his crimson war scythe survived his destruction. Forged from sanguiphagic starmetal alloys, a single cut from this blade can siphon a torrent of blood from an opponent.'' ::Model with Warscythe only. The Blood Scythe replaces the model's Warscythe. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Blood Scythe''' || Melee || Melee || +2 || -3 || 2 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 1 from the result. Each time the bearer fights, it can make D3 additional attacks with this weapon. You can re-roll failed wound rolls for this weapon. |} *'''{{W40kKeyword|SAUTEKH}} - The Abyssal Staff:''' ''To succumb to the swirling ebon mist called forth from an abyssal staff is to be swallowed by impenetrable madness. Legend has it that Sautekh Crypteks have embedded each of these artefacts with a tiny sliver from the necrodermis of the Deceiver, allowing the bearer to summon wisps of shadow imbued with the star god’s anarchic insanity. These emanations drive victims to tear at their flesh and gouge out their eyes, gibber uncontrollably, or open fire on their allies.'' ::Model with Staff of Light only. The Abyssal Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Abyssal Staff (Melee)''' || Melee || Melee || User || -2 || 1 || This weapon automatically hits its target. |- |'''The Abyssal Staff (Shooting)''' || 12" || Assault 3 || * || * || * || This weapon automatically hits its target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds. |}
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