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===Prototype Weapon Systems=== If a T’au Empire {{W40Kkeyword|Character}} is your Warlord, rather than giving one of your T’au Empire {{W40Kkeyword|Character}} models a Signature System from Codex: T’au Empire: /tg/'s 8th Edition, you can instead select a Prototype Weapons System for one T’au Empire unit from your army. To do so, before the battle begins select one T’au Empire unit from your army, and select a Prototype Weapons System from the list below. That Prototype Weapons System applies to the selected unit until the end of the battle. Named characters cannot be given any of the following Prototype Weapons Systems. *'''Accellerated-photon Grenades:''' ''Faced with the devastating charges of the Orks and Tyranids, the Earth caste developed photon grenades that detonate with far greater kinetic energy.'' ::Unit with Photon Grenades or Photon Grenades Launcher only. Add the following to that unit's weapons’ special rule: 'In addition, units hit by this weapon cannot Advance and any charge rolls made for those units are halved.' *'''Advanced EM Scrambler:''' ''The alien race of the Nin’aenh possessed the uncanny ability to scramble electrical systems with a single touch. Defeated after a brutal war, the Earth caste have worked tirelessly to integrate their abilities with technology.'' ::{{W40Kkeyword|XV95 GHOSTKEEL BATTLESUIT}} model only. Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model. *'''Amplified Ion Accellerator:''' ''Developed in secrecy over decades, this enormously powerful new weapons system has already proven its worth against the Necrons of the Sautekh Dynasty.'' ::{{W40Kkeyword|XV104 RIPTIDE BATTLESUIT}} model with Ion Accellerator only. This Weapon System replaces an ion accelerator and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Amplified Ion Accellerator (Standard)''' || 72" || Heavy 6 || 8 || -4 || 3 || - |- |'''Amplified Ion Accellerator (Overcharged)''' || 72" || Heavy 6 || 9 || -4 || 3+D3 || For each hit roll of 1 made for attacks with this weapon’s overcharge profile, the bearer suffers 1 mortal wound after shooting with this weapon. |} *'''Annihilator Warheads:''' ''Destroyer missiles are rightly named and rightly feared. When fitted with annihilation warheads few foes can stand against their devastating power.'' ::Unit with Destroyer Missiles only. When resolving an attack made with a Destroyer Missile by this model, it always has a damage characteristic of 6. *'''Cross-linked Stabilizer Jets:''' ''Hooked indirectly to weapon control sub-systems, these sophisticated stabiliser jets enable a battlesuit’s weapons to work gyroscopically.'' ::{{W40kKeyword|Jet Pack}} unit only. When resolving an attack made with a ranged weapon by a model in this unit, re-roll hit rolls of 1 and re-roll wound rolls of 1. *'''Fusion Obliterator:''' ''Developed in response to the Imperium’s immense armoured regiments, the fusion obliterator’s advanced power cells give it a superior range, power and rate of fire.'' ::{{W40Kkeyword|XV95 GHOSTKEEL BATTLESUIT}} model with Fusion Collider only. This Weapon System replaces a Fusion Collider and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fusion Obliterator''' || 24" || Heavy 3 || 9 || -4 || D6 || When resolving an attack made with this weapon against a unit that is within half range, roll one additional D6 when inflicting damage with it and discard one of the dice. |} *'''Gatling Burst Cannon:''' ''This burst cannon is augmented with additional power accelerators and recoil absorption modules, enabling it to unleash more firepower with every deadly salvo.'' ::Unit with weapons from the ''Burst Weaponry'' list only. Add the following to that unit's weapons’ special rule: 'When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.' *'''High-capacitance Railgun:''' ''This hyper-advanced railgun’s super-conductive electrodes allow for remarkable recharge rates, doubling the weapon’s rate of fire.'' ::{{W40Kkeyword|TX7 HAMMERHEAD GUNSHIP}} model with Railgun only. This Weapon System replaces a Railgun and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High-capacitance Railgun (Submunitions)''' || 60" || Heavy 4D3 || 6 || -1 || 1 || - |- |'''High-capacitance Railgun (Solid Shot)''' || 60" || Heavy 2 || 10 || -5 || D6 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |} *'''High-powered Incinerator:''' ''Fitted with mechanisms to increase pressure and alter nozzle width, these weapons can unleash torrents of deadly flame that are exceptionally powerful at close range.'' ::Unit with weapons from the ''Flame Weaponry'' list only. Add the following to that unit's weapons’ special rule: 'When resolving an attack made with this weapon against a unit that is within half range, add 1 to the wound roll for that attack.' *'''Magna Rail Rifle:''' ''Rare magnetic materials discovered by the T’au of the Fourth Sphere Expansion were used to develop this muchimproved version of the rail rifle.'' ::Unit with Heavy Rail Rifle only. This Weapon System replaces each Heavy Rail Rifle models in this unit are equipped with and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Magna Rail Rifle''' || 60" || Heavy 2 || 9 || -4 || D6 || When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |} *'''Networked Markerlights:''' ''These markerlights are integrated with sophisticated tracking AI, allowing for rapid targeting.'' ::Unit with weapons from the ''Markerlight Weaponry'' list only. Change the Type of that unit's weapons to Assault 1 *'''Reactive Countermeasures:''' ''The battlesuit pilot unleashes a storm of fragmentation to impede incoming enemy fire.'' ::Unit with Airbursting Fragmentation Projector or Microburst Fragmentation Projector only. Ranged weapons with an Armour Penetration characteristic of -1 or -2 are treated as having an Armour Penetration characteristic of 0 when resolving attacks against a model with this Weapon System.
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