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====Deathleaper==== 175 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Deathleaper | 9 | 5 | 6 | 4 | 3 | 8 | 5 | 10 | 5+ | Infantry (C) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Flesh hooks *Implant attack '''Apex Biomorphs:''' *'''Sinister Talons:''' ::Deathleaper has two pairs of Sinister Talons. Each pair counts as a Melee weapon with the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 3 | Melee, Diamantine Tips*, Slashing Attacks*, Shred, Sunder |- |}<br style="clear: both; height: 0px;" /> ::<nowiki>*</nowiki> Each set of Sinister Talons count as both a pair of patriarch's claws and a pair of scything talons for the purpose of these rules, allowing the Deathleaper to reroll all failed to hit rolls in assault and allowing rending to trigger on a 5+ to wound or a 5+ to penetrate. '''Special Rules:''' *'''Deep Strike''' *'''Fear''' *'''Fleet''' *'''Hit & Run''' *'''Know No Honor''' *'''Infiltrate''' *'''Instinctive Behaviour (Lurk)''' *'''Move Through Cover''' *'''Shrouded''' *'''Stealth''' *'''Very Bulky''' *'''Precision Strikes''' All attacks; whether shooting or melee; made by the Deathleaper are considered precision strikes. *'''Chameleonic Skin:''' See Lictor entry. *'''Pheromone Trail:''' See Lictor entry. *'''Ambush!:''' Deathleaper counts as having Ambush! upgrade. See Lictors entry for details. *'''"Deathleap":''' Deathleaper do not roll for Charge range - instead its Charge range is always 12" unless improved. The deathleaper similarly does not roll for running, it always runs 6 inches and may shoot and charge after running. If onlsaught is cast upon it and/or if subject to the Swarmlord's speed synapse, the Deathleaper may run twice. If it is subject to both, it may also make an additional normal move action. *'''"It’s after me!":''' Nominate an enemy character at the beginning of the game and roll a D3. Whilst Deathleaper is alive, that model’s Leadership is reduced by the result. *'''"It's too fast!":''' The Deathleaper has a 3++ invulnerable save in melee and a 4++ invulnerable save against shooting. *'''"It's got my weapon!":''' When attacking an enemy, the Deathleaper may force an opposed weapon skill test on each model wounded by the Deathleaper in either shooting or assault. Upon announcing a disarm check and designating the weapon to be disarmed, both players will roll 1d6 and add it to their weapon skill rating, if Deathleaper loses, nothing happens. If Deathleaper wins then the designated item is disarmed and cannot be used for the remainder of the turn. *'''"There is no escape":''' Challenges made by the Deathleaper may never be refused as it singles out a target and isolates them from the rest of their unit. Glorious interventions are not allowed either. *'''"Where is it?":''' Enemy models can only fire Snap Shots when targeting Deathleaper. In assault, rolls made to hit the deathleaper are worsened by one, or by two against enemies the deathleaper has preferred enemy against. When the Deathleaper has preferred enemy against an enemy model, its to hit roll improves by one (3+ to hit becomes 2+). Models may not fire overwatch against the deathleaper. *'''"Where are my guards?":''' Look Out Sir! rolls may not be made against attacks from Deathleaper. '''Warlord Trait''': Mind Eater '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:15/W:15/I:5/A:10/Ld:-/Sv:15/Psy:-/Syn:-) *May take items from the '''Biomorphs''' list. *May be upgraded into a synapse creature for 15 points.
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