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Epic Destiny
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===Unyielding Sentinel=== Every [[adventurer]] has some role to play in conflict. Yours is to hold the line. You will die before you let them get past. In fact, you probably have died before retreating, maybe more than once. It doesn't matter. Your duty, your destiny, is to plant yourself on that spot when your allies need you and hold the line. You are the unflinching shield of those in your charge, and your resilience can never be doubted. In the greatest conflict of the quest, you shall be the rock of the eternal shore, and your enemies will crash against you and be broken. If this requires you to break as well, then what of it? Live or die, your story will be told forever, for none will forget that you held the line. This epic destiny appeared in the article "Old Souls: Heroes of Legend Reborn" in Dragon #388, and is open to ''Any Class with the Defender role ([[Fighter]], [[Paladin]], [[Swordmage]], [[Warden]], [[Battlemind]])''. At 21st level, you gain the '''Stalwart Guard''' feature, which grants you +2 Constitution and +2 to one other ability score of your choice. At 24th level, you gain the '''Unbreakable''' feature, which lets you roll twice when you make saving throws (including death saving throws) and pick the result to use. At 26th level, you gain the '''Undying Vanguard''' Daily Utility power. As a minor action, you can enter the Undying Vanguard Stance. Until the stance ends, you cannot be subjected to forced movement unless you choose, you do not grant combat advantage, you automatically reduce all ongoing damage to 0, and you are immune to the auras of your enemies if you choose to be. Finally, at 30th level, you gain the '''Vigor of Battle''' feature, which lets you regain hit points as if you'd spent a healing surge by dropping a non-minion enemy to 0 hit points. You only gain this healing once per round, even if you kill multiple enemies in that round.
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